Altair Inspire Studio
Altair Inspire enhances the concept development process by enabling simulation-driven design to increase your product’s efficiency, strength and manufacturability. This can lead to reduced costs, development time, material consumption, and product weight.
Altair Inspire Key Features
- Easily generate dynamic motion of complex mechanisms, automatically identifying contacts, joints, springs and dampers. Forces obtained from a motion analysis are automatically applied as inputs to a structural analysis and optimization, or can be used to determine initial requirements for motors and actuators.
- Generate optimized lattice and mixed solid - lattice structures, visualize simulation results in 3D, and export lattice designs in a .stl file format for 3D printing.
- View and interactively assign loads to load cases and import / export design loads in .csv file format with the new Load Cases Table.
- Design for additive manufacturing with overhang shape controls to help reduce overhangs to create more self-supporting structures.
- Automatically optimize the fit of PolyNURBS CAD geometry to generative design results with the new PolyNURBS Fit Tool.
Inspire: Begin Here
Why Use Inspire?
Altair Inspire allows users to rapidly explore and assess designs for static loads, normal modes, buckling and motion through an intuitive user experience leveraging its embedded physics engine. This enables users to ensure a quality and dependable design prior to any prototyping or production.
Leveraging simulation-driven design with Inspire early and often in the design process enables costs savings by reducing material usage, re-design iterations, and overall design time.
Meet Time to Market Goals
Simulation-driven design equips its users with the tools necessary to accelerate their overall design process. Inspire helps them to streamline the production of high-performance, quality parts and products. By utilizing Altair Inspire in the concept design phase, users can arrive at an ideal design concept extremely early in the process and reduce, or even eliminate re-design iterations.
Geometry Creation and Simplification
Create, modify, and de-feature solid models using Altair Inspire's modeling tools.
Altair Inspire offers a number of topology options including: optimization objectives, stress and displacement constraints, acceleration, gravity, and temperature loading conditions
Investigate linear static and normal modes analysis on a model and visualize displacement, factor of safety, percent of yield, tension and compression, von Mises stress, and major principal stress.
Altair Inspire is packaged with a material library including various aluminum, steel, magnesium, and titanium alloys. Custom materials can also be added.
Interactive Results Visualisation
Explore optimized shapes using a simple slider to add or remove material. Users can decide which features are important and then pick the concept design best suited to their needs.
Multiple assembly configurations can be created. These configurations can then be used to evaluate various design scenarios and the resulting concepts.
Free Download Altair Inspire Studio 2021 full version standalone offline installer for Windows, (former Altair / solidThinking Evolve) - CAD modeler supporting the creation and editing of complex NURBS class A surfaces.
You can also FREE download SimLab Composer
Overview of Altair Inspire Studio 2021 Benefits
Inspire Studio speeds up the design of free-form surfaces. We can use our initial sketches, alternate render styles, and create real-time photorealistic renderings. Studio is suitable for creating organic surfaces, parametric body models and NURBS based surface and body models. One of its specialties is the ConstructionTree model history feature.
Inspire structural analysis and topological optimization
With the Inspire platform, users can quickly and easily create new constructs and analyze them with linear, non-linear, and dynamic simulation to produce the right product for the first time. Inspire's main strength lies in topology and topographic optimization, which utilizes Altair's market-leading OptiStruct technology to generate and examine plans.
With the latest version of the software, you can easily create optimized grid or mixed solid grid structures that can then be evaluated within the software or even exported in .stl format for 3D printing. Optimization can take into account the manufacturing technology with which the product will be made. Models made with 3D printing give designers greater freedom, but when a topologically optimized product is produced by a casting process, for example, the system looks for molding skews. And PolyNURBS makes it easy to post-optimize your model to get a workable model.
Altair transforms design and decision making by applying simulation, machine learning and optimization throughout product life cycles. Our broad portfolio of simulation technology and patented units-based software licensing model enable Simulation-Driven Innovation for our customers. With more than 2,000 employees, Altair is headquartered in Troy, Michigan, USA and operates 71 offices throughout 24 countries. Altair serves more than 5,000 customers across broad industry segments.
Technical Details and System Requirements
- Supported OS: Windows 10 / Windows 8.1 /Windows 7
- Processor: Multi core Intel Series or above, Xeon or AMD equivalent
- RAM: 4GB (8GB or more recommended)
- Free Hard Disk Space: 4GB or more recommended
Altair has released the 2021 edition of their all-in-one industrial design solution Altair Inspire Studio.
- Users with a valid license for Altair Inspire Studio (Industrial Designer Units) can download and install version 2021 free of charge through their account at Altair One Marketplace.
- If you are convinced about Altair Inspire Studio, you can order the software through us.
Key Features of Altair Inspire Studio 2021
Inspire Studio is the solution for innovative designers, architects, and digital artists to create, evaluate and visualize designs faster than ever before. With unrivaled flexibility and precision, its unique construction history feature combined with multiple modeling techniques empowers users throughout the creative process. Key features of the 2021 release of Altair Inspire Studio are:
- New Push/Push Tool
Use the new Push/Pull tool to modify designs that do not have construction history freely. Push Pull allows you to move faces, changing the size or shape of your design.
- Move Faces & Features
Move Feature allows you to move faces, but also entire features (such as holes).
- New Surface Intersect Tool
The Surface Intersect and Make Manifold tools have been combined into a new Intersect tool with the following features:
- Multi-output depending on the result of intersecting the input objects
- Trimeshes are accepted as input objects
- Automatic creation of solid bodies as output
- Automatic removal of pieces inside solid bodies
- Faces not in solid bodies can be optionally added as individual bodies
- New Split Tool
You can now divide selected surfaces based on a selected trimming tool. You can choose which side to keep or keep both sides.
- New Untrim Tool
Use the new Untrim tool to restore a surface that has been trimmed.
- Updates to Design Table
- You can now include sketch dimensions in design tables.
- You can now create multiple snapshot tables. You can set different values for variables in each table.
- Tool Name Changes
- On the Curves tab, the Intersect tool has been renamed Split.
- The old Split tool has been renamed Divide
- New Mini Move Tool in PolyNURBS
A new Mini Move tool is displayed when editing a PolyNURB. Use the Mini Move tool to move or scale the selected vertices, edges, or faces. For many cases, this eliminates the need to enter and exit the Move command while editing PolyNURBS.
- New Create Polyline Tool (PolyNURBS)
You can select points to create a polyline that consists of PolyNURBS edges, and then extrude the polyline to create a PolyNURBS body.
- New Extract Polyline Tool (PolyNURBS)
You can extract any object edge as a polyline. The polyline can be extruded as PolyNURBS face that can be edited into a PolyNURBS body.
- New Mirror Tool (Sketching)
You can mirror selected sketch objects around a selected centerline. The mirrored objects are constrained to maintain their size and position.
- Constraint Legend for Sketching
Next to the Control Panel, a legend is displayed indicating by color which sketch curves are Underdefined, Fully Defined, Over Constrained, Fixed, and Imported.
- Tool Name Change
The Sketching tool Split has been renamed Divide.
- Quick Render
You now have options to Render and Render in Darkroom:
- Render will process the image in the application without the overhead of loading Darkroom.
- Render in Darkoom will send the image to Darkroom for processing (Render in Darkroom).
Die Design (Windows)
- Draw Direction Calculated by Default
When you select a part, the draw direction is calculated by default. You can still adjust the draw direction using the Set Draw Direction tool.
- New Symmetry Tool
You can now define symmetry boundary conditions before designing the die face.
- Updated Binder Tool
The Binder tool has been updated to support symmetric parts.
- Updated Addendum Tool
The Addendum tool has been updated to support symmetric parts.
- New Bridge Tool
You can now bridge two addendums or an addendum and a part.
- New Matching Die Tool
You can now use the Matching Die tool to create matching dies by offset.
- In-Application User Assistance
Prompts appear when you select a tool that opens a guide bar or microdialog. The text prompts you what to do next.
- Online Help
Press F1 or select File > Help > Help to view the online help.
Accelerating simulation-based design with Altair Inspire Studio 2021
Design8 bv, distributor of 3D design and visualisation software on Mac and PC in Belgium, Luxembourg and the Netherlands and member of Flam3D, offers a new product in its portfolio to help with successful 3D printing: Altair Inspire Studio 2021. The package claims to help industrial designers reduce costs, development time, material usage and product weight.
Altair InspireTM is a topology optimisation software, used to form and explore constructively efficient concepts in the early stages of the design process. The software should enable simulation analysts as well as design engineers and architects to perform ‘what-if’ studies more quickly and easily and reduce product time-to-market.
The Altair Inspire Studio package is versatile and contains everything an industrial designer needs: free design based on polygons and SubD NURBS, but also very precise drawing with, among others, surface modelling and solid modelling. In addition, the programme remembers the complete design history, so that it is always possible to return to an earlier stage of the design and, for example, to adjust that one curve. In this way, the entire design is updated in real time. To finally present the design, Inspire Studio’s rendering engine creates beautiful images and complex animations in real-time with physically correct lighting.
Recently, Altair launched the 2021 edition of their all-in-one industrial design solution – as they describe it themselves – namely Altair Inspire Studio. The 2021 edition includes some new features that help with modelling, sketching and rendering, as well as features on PolyNURBS and mould design. When modelling, you can now use, for example, the new “push/pull tool” that allows you to modify designs that have no construction history. With “push pull”, surfaces can be moved, changing the size or shape of the design. Other features during sketching include the new mirror tool to mirror selected sketch objects around a selected centre line and the constraint legend for sketching which indicates which sketch curves are ‘determined, underdetermined, overdetermined, fixed or imported’. With the new ‘mini move tool in PolyNURBS’, selected vertices, edges or surfaces can be moved or scaled, and in mould design, constraints for symmetry can be defined before the mould surface is determined with the new ‘symmetry tool’.
Curious about all the new features of the Altair Inspire Studio 2021 edition? Read more here.
Studio altair inspire
Altair Inspire Studio 2019 Review
Altair Inspire Studio 2019 – A look at a system built from the ground up for industrial and product design with some nifty tricks up it’s sleeve
Since Altair acquired Gestel, the developer of SolidThinking, the latter’s products have undergone a renaissance, having access to a wider audience and more development revenue.
Those who have followed these products closely will know that the SolidThinking Inspire application has attracted more attention recently, due to its usefulness in both topology optimisation and additive manufacturing, while SolidThinking Evolve hasn’t seen much of the limelight.
Originally, SolidThinking Evolve was a product primarily targeted at the industrial and product design market, looking to compete with the likes of Alias, Rhino and other surface-focused modelling tools.
It focused on the creation of complex and often organic models, using a combination of curves, surfaces, solids and more recently, PolyNURBS (Altair’s take on the sub-d modelling approach).
Today, the product – now known as Altair Inspire Studio – has undergone the most radical reinvention in its history.
This involves not just a change of name, but also the closer integration of technology from the Altair family and a complete redevelopment of how it looks and operates.
So, shall we dive in and see what’s new, updated and changed?
New user experience in Altair Inspire
On opening Altair Inspire Studio, you’ll immediately see that the old, vertical palette-driven interface has gone, replaced with a brand-new one that follows Altair’s HyperWorks next-generation styling.
Unless you’re familiar with this, it looks a little overly fussy at first glance, but once you get what’s going on, you can dive in.
You’ll see a familiar object/scene browser to the left; at the top, a number of what appear to be menus; and a large modelling screen, topped off with large toolbars of graphically rich icons.
If you want to start sketching to build up geometry, then you’ll spot the sketching ‘menu’ at the top of the screen.
In fact, this isn’t a menu; it just switches the toolbar to bring up the 2D sketcher.
The sketcher is a feature that’s clearly seen a lot of work for this release.
It’s pretty much as you would expect, providing some nice graphical feedback as you work on your profiles or networks of sketch entities.
One thing worth noting is that this isn’t like mechanically focused systems.
You sketch your profiles to create geometry as usual, but you’ll then move them into position, to experiment with form and function in a very freeform manner.
What’s interesting is that, as you drag and drop those geometric blocks into position, the system tracks this and shifts the underlying sketches through the process.
You’ll also spot a number of other toolbars. Curves, in particular, will be of interest to product and industrial design folks.
The spline creation and editing tools are particularly impressive when it comes to adapting to the form you need.
You can add in vertices, extend the curves – all from the curve controls on screen.
Then you move into the usual array of surface modelling operations – extrude, revolve, loft, sweep and so on, as well as a number of primitives.
As you move through various commands and operations, it quickly becomes clear that much of the complexity behind these operations is hidden from the user.
If you want to dive into specifics, however, you’ll find both a toolbar at the top of the modelling window and your right-click menu to open them up.
PolyNURBS in Altair Inspire
One area that’s particularly worth talking about is the PolyNURBS functionality in Altair Inspire Studio.
This, as previously mentioned, is the company’s own take on the subdivision (sub-d) surface modelling technology that many such systems now feature in one form or another.
Like most of these tools, PolyNURBS is a method of using cage and vertices/edge/face manipulation to push, pull and edit geometry into organic shapes, while maintaining curvature continuity where it’s needed and sharpening edges where it isn’t.
Once you get your head around the basics of PolyNURBS, then the power in the system becomes obvious.
It isn’t as constrained as some history-based sub-d modelling systems out there, and you’re much freer to switch symmetry on or off as needed, making use of push/pull workflows only as you see fit.
There are two key modes. First is the standard, low-resolution block model/control cage approach, which works nicely for pulling geometry into the vaguely correct shape.
When you want to see how it looks as a NURBS model, you hit the ‘nurbify’ toggle and this creates your curvature continuous form.
This isn’t just a preview; you can then dive in and work on the faces, edges and vertices in this mode too.
It just pushes your workstation a little harder, making it slightly less responsive as a result.
Thea render added
Rendering is an area that’s seen some focus for this release.
While not new to this product line, this release sees the previous engine replaced with the Thea Render technology that Altair acquired a few years back.
As you might expect, this is a progressive, physically based rendering engine and works in a similar manner to other products in this category.
Within Inspire Studio, rendering has its own tab and set of operations.
Your scene’s lighting is derived from an HDR image map, along with any other light sources you create in the scene.
Light set-ups can be changed, with a library of presets, and you can also load your own HDR images in, adapting them to the specific project’s needs in time of size, reflectance of floor, and so on.
Materials are dragged and dropped from a library and tweaked to your needs. The existing library is pretty good starting point.
Texture positioning and mapping, meanwhile, has been worked on for this release, too, so you can really dial in how your materials look and add those all important details such a labelling.
If you’ve used a modern rendering system, you’ll be familiar with how this all works; the image streams to your window and shows you how the final render will look.
There are some neat capabilities and tricks in here to bear in mind.
The first is that there are a couple of different rendering engines in the system and you can choose between them.
If you go for the Presto/IR engine, then you’ll get access to things like a denoiser (using Nvidia’s libraries) and it’ll push your GPU harder.
If you go for the full progressive option, then you get that full calculation, but it switches to your CPU.
What’s useful is that there’s no difference in material support; you simply find the best settings for your current work and run with those.
For the 2019 release, there’s been a ton of work done to provide users with built-in image correction tools, as well as photographically led controls over things like depth of field and bloom.
Some of this can be applied directly in the rendering window, but you can also do much of it after the fact, using a separation window application called Darkroom.
Inspire Studio’s interface is something that I’ve been thinking about a lot while writing this review.
Part of me wondered if it’s wise to make such a dramatic alteration from how users expect software to work.
After all, pre-existing expectations and knowledge play a huge role in the discovery stage of learning new tools – software based or otherwise.
Then I realised that there’s no real need for all software to look exactly the same, is there?
Surely we’re better off if we have a set of tools tailored to the job at hand? This is what Inspire Studio provides – and it does it very well.
The combination of clearly laid-out, graphically led toolbars and icons works extremely well with a very rich set of on-modelling and in-modelling screen feedback.
Take the example seen at the top of this review: what you’re doing here is creating an extrude from a profile.
Within the graphical preview, you have control over distance and extents; draft angles from each direction; capping options to leave the extrude open, cap it with a planar surface, or close it out with a G2 continuous form.
And you can do all this without ever touching a dialogue or toolbar.
Inspire Studio is a clever shift for Altair.
The company’s simulation-heavy focus is something that appeals to a specific audience, but an audience that doesn’t really intersect a great deal with industrial and product design.
What’s strange is that Altair itself is not only an engineering software provider, but also has in-house product design teams working on all manner of projects, from smart lighting for warehousing to data science and technology.
What’s clear is that Inspire Studio builds on the solid foundations that Gestel established with the SolidThinking products and then moves the product forwards in some quite radical ways.
In this newly revamped product, we see the introduction of fresh technology such as the new rendering engine, but also the results of the company taking a careful and considered look at existing toolsets and workflows and then finding new ways to make them more efficient and more effective for users.
Inspire Studio in use: How Sundog develops new eyewear
In business for over 30 years, Sundog Eyewear provides its customers with genuine performance in eyewear comfort, protection and style.
The company is constantly changing to provide products that fulfill its commitment to genuine performance in terms of outstanding value, impeccable styling, dependability and most importantly superior protection from the elements – and a core part of its toolset is Altair Inspire Studio.
This allows Sundog’s designers to start with an initial sketch, explore styling alternatives and visualise new products with realistic renderings, all before exporting the digital models required by others in the product development process. Says creative director Michal Hrk, “it allows me to get better products out to the market quicker.”
Hrk had years of experience in the advertising and graphic design worlds before joining Sundog Eyewear as creative director.
Over the past few years, his role has evolved from traditional graphic design and communications to product design and styling of sunglasses in both the performance/sport and casual/lifestyle categories.
Although he didn’t have any formal 3D modelling experience prior to joining Sundog, Hrk knew he needed to move from 2D Photoshop renderings of design ideas to detailed representations. This meant he needed a tool that he could learn quickly.
“I was looking for something that offered simplicity in the user interface, ran on the Apple machines I was familiar with, and could help me move rapidly from a 2D sketch to a 3D model.
Once I found Altair Inspire Studio in 2009, I never looked back,” he says.
Hrk is particular when it comes to every detail of the product. With a 3D model created in Altair Evolve, he can now communicate even the smallest intricacies with people across the world, including suppliers.
As Hrk states, “If a picture is worth a thousand words, an exported geometry file that I share with our manufacturers is worth ten thousand. They can see exactly what the intent of a particular design is.”
One specific area of eyewear design that Hrk has found Altair Evolve excels at is the modeling of a wraparound-style frame.
“These glasses are not a simple geometric shape and require an organic modeling approach,” says Hrk. “The detailed control over surfaces in Altair Evolve allows me enormous modeling freedom without complexity.”
An Altair Inspire Studio tool that provides an essential functionality for eyewear designs is Stretch. The tool allows the user to interact with complicated surfaces using a simple 2D approach.
For example, it allows Hrk to create a complex 3D surface and stretch it into a linear surface to easily apply precise trims for the final shape.
It then allows him to re-apply the newly trimmed surface back into its 3D position, so he can integrate his 2D workflow into his 3D models, enabling him to work quickly and efficiently to create complex organic designs with the required precision.
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