Eso tank warden

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Frozen Steel – A Warden Tank Build

The ESO Warden tank Build has a nice combination of hots and burst heals, sitting it nicely between the Nightblade (HOTS) and Dragonknight (Burst Heals) tank play styles.

  1. Overview
    • Race
    • Mundus
    • Attributes
    • Consumables
  2. Gear
  3. Skills
  4. Rotation
  5. Passives
  6. Champion Points


  • Race: Imperial or Nord
    • For other great alternatives see our race guide here.
  • Mundus: Atronach
  • Attributes:
    • Magicka: 0
    • Health: 64
    • Stamina: 0
  • Consumables


In this section, we will cover both the starter gear and veteran gear for the Warden Tank build.

  • Engine Guardian drops in Darkshade Caverns II
  • Encratis’ Behemoth drops in Black Drake Villa
  • Yolnahkriin drops in Sunspire (Trial)
  • Powerful Assault can be purchased from Guild Traders (frost staff is EXPENSIVE feel free to use fire or lightning staff until you can afford it)
    • Cast vigor once every 10 seconds to proc PA
  • And of course, once you get to Vet Trials grab the Monster sets requested by your raid lead!


NOTE: Starter does not mean it is bad, it just means that it is obtainable earlier in the game!

  • Engine Guardian drops in Darkshade Caverns II
  • Crest of Cyrodiil can be purchased from Vlastarus, Elite Gear Vendor in Cyrodiil (or guild traders anywhere)
  • Torug’s is a crafted set


  1. Bull Netch provides stamina regeneration even while blocking! Keep it up at ALL times (it also acts as a free purge)

  2. For Trials:
    • Replace Gripping Shards with Shimmering Shield
    • Replace Frozen Devicewith Leeching Vines

Work in heavy attacks on the front bar any time you are able to in order to regain stamina. Use Balance to restore Magicka.
ESO Skills Balance


    • One Hand + Shield: All Passives
    • Staff: All Passives
    • LightArmor:
    • Medium Armor: All
    • Heavy Armor: All
    • Mages Guild: All Passives except Might of the Guild
    • Fighters Guild: Banish the wicked
    • Psijic Order: Concentrated Barrier, Deliberation
    • UndauntedGuild: All Passives
  • Racial: All Passives
  • Alchemy: Medicinal Use


In this section, we will go over the Warden Tank champion point setup 2.0.

Warfare Tree

CP LevelPerkPoints
Eldritch Insight20
Tireless Discipline20
Quick Recovery20
Elemental Aegis20
Duelist’s Rebuff (slot)50
Enduring Resolve (slot)50
Unassailable (slot)50
Bulwark (slot)50
Battle Mastery40
Flawless Ritual20
War Mage30

Fitness Tree

CP LevelPerkPoints
0-150Boundless Vitality (slot)50
150-300Ironclad (slot)50
300-450Rejuvenation (slot)50
Tireless Guardian20
Hero’s Vigor20
Nimble Protector6
Mystic Tenacity10
Expert Evasion (Slot)50
Savage Defense30
Bashing Brutality20
Piercing Gaze30
Tempered Soul50

Craft Tree

CP LevelPerkPoints
0-150Steed’s Blessing (slot)50
345-375Steadfast Enchantment10
375-465Rationer (slot)30
465-690Liquid Efficiency (slot)75
870-990Steadfast Enchantment40
990-1140Fortune’s Favor50
1140-1290Gilded Fingers50
1290-1380Out of Sight30
1380-1500Fleet phantom40
1500-1599Soul Reservoir33
1599-1749Treasure Hunter (slot)50
1749-1884Inspiration Boost45
1884-2034Meticulous Disassembly50
2034-2259Master Gatherer75


Special thanks to Gofure for contributions and insight into putting this build together


Table of Contents

Warden Tank PvE Build ESO – The Lich Queen

Build Written By:Azrau – PC NA  

Role: Tank

Patch: Waking Flame

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc.
  4. Contact Info
  5. Update Log

Welcome to’s Warden Tank Build, The Lich Queen, for the Elder Scrolls Online!

One of the kings when it comes to tanking in ESO, Warden possesses what is arguably the strongest support toolkits in the game, with access to powerful group healing, strong defensive buffs, and utility skills for almost any situation imaginable.  The class has served me well over the years and I hope this build brings you the same success!


Notes: This is my primary setup when it comes to running in trials, and is largely geared towards increasing the group’s overall damage and getting the most out of your allies’ synergies.  I would highly recommend replacing Yolnahkriin with a set like Ebon Armory or Akaviri Dragonguard if you are the Off-Tank for the group, since the set doesn’t stack with itself and the Main-Tank will have much better uptime with it.

Gear Choices

  • Claw of Yolnahkriin: This set provides the group with the Minor Courage buff with 100% uptime so long as the tank wearing it has something to taunt.
  • Torug’s Pact: Easy to acquire and extremely versatile, Torug’s Pact increases the frequency and power of your weapon enchantments, allowing you to customize this set’s bonuses based on the chosen enchantments.
  • Stonekeeper (Monster Set): Stonekeeper is a powerful sustain set that rewards you for blocking damage, allowing you to near perma-block through some absolutely ridiculous situations.
Warden Tank PvE Build  – Dungeons
Gear SlotSetWeightTraitEnchantAcquisition
HeadStonekeeperHeavyInfusedPrismaticVet Frostvault
ShouldersStonekeeperHeavySturdyHealthUndaunted Chest
GlovesAkaviri DragonguardHeavySturdyHealthEastmarch or Guild Trader
LegsAkaviri DragonguardHeavyInfusedPrismaticEastmarch or Guild Trader
ChestAkaviri DragonguardHeavyInfusedPrismaticEastmarch or Guild Trader
BeltAkaviri DragonguardHeavySturdyHealthEastmarch or Guild Trader
BootsAkaviri DragonguardHeavySturdyHealthEastmarch or Guild Trader
NecklaceDesert RoseJewelryArcaneMagicka RecoveryCyrodiil or Guild Trader
RingDesert RoseJewelryHarmonyMagicka RecoveryCyrodiil or Guild Trader
RingDesert RoseJewelryHarmonyMagicka RecoveryCyrodiil or Guild Trader
Weapon 1Desert Rose1h WeaponDecisiveAbsorb StaminaCyrodiil or Guild Trader
Shield 1Desert RoseShieldSturdyStaminaCyrodiil or Guild Trader
Weapon 2Desert RoseIce StaffInfusedCrusherCyrodiil or Guild Trader

Notes:This setup has been my absolute favorite over the last 2 years to run dungeons and trials with, giving you a nearly endless Magicka supply to play with, while still providing some group utility in the form of significantly cheaper ultimates.

Notes:Simple and easy to acquire, this serves as the “beginner build” of this guide, giving you a powerful starting point capable of completing any content in the game.

Alternative Traits & Enchants

  • Armor Traits/Enchantments: Infused can be replaced with Reinforced or more Sturdy as needed based on personal preference.  If you can’t afford to use Prismatic glyphs, run all into Health.
  • Jewelry Traits:  When not in trials, I prefer to run Healthy instead of Harmony due to the reduction in available synergies.  With the current setup, activating a Shard or Orb synergy on your front bar will restore stamina, while activating it on the back bar restores magicka, if you only want to restore stamina regardless of the bar you are on, simply replace the Arcane trait on your ring with either a Harmony or Healthy trait.
  • Weapon Enchantments:  At the expense of some armor penetration, you can swap the Crusher and Absorb Stamina enchantments to gain a massive increase to your Stamina sustain while blocking.  I use this a lot in dungeons, where the slight increase to group damage doesn’t matter all that much.

Alternative Gear Choices

  • Akaviri Dragonguard: A beautiful set for any tanking setup, Dragonguard provides bonus health, magicka recovery, and most importantly, it reduces the cost of your ultimates by 15%, oh and it’s an overland set (so no farming necessary). I primarily run this inside of dungeons for a super cheap Permafrost, or in trials for the Warhorns if the other tank has Ebon covered already.
  • Desert Rose (Dungeon Only): Honestly I am amazed that I haven’t seen this set used in any tank builds I’ve found, it’s incredible for tanking! Rose, aside from having no wasted set bonuses, grants a potential 1204 magicka recovery while taking damage, it’s only downfall is that it’s a light armor set (easily rectified by running this on your weapons and jewelry). The reason this set is unused in trials, is that with your undaunted passives, the amount of synergies you’ll be activating will cover most of this sets sustain.
  • Ebon Armory: A staple set in the tanking role, Ebon provides an extra 1118 health to everyone in your group, it’s a basic but good set, and it happens to create three glowing red orbs that float around you (basically it makes you look like a boss). It’s really nice for beginners as well as veteran tanks, as it’s super easy to farm for any player, and provides a highly desired buff in harder content.
  • Blood Spawn (Monster Set): A fantastic set on any tank, Blood Spawn provides high bonus resistances, extra stamina recovery, and absolutely stupid amounts of ultimate generation, seriously what’s not to like. My only gripe with this set, is that the resistances are linked to the proc, meaning that sometimes you’ll have massive resistances, and other times you’ll be on the low end, to combat this I’d try and get as close to 30k resistances as reasonably possible (this ensures you are close to capped resistances without the Blood Spawn proc, and only a few thousand over cap when it’s up).
  • Scourge Harvester (Monster Set): Scourge Harvester holds a special place in my heart, as what amounts to be the most underrated tanking monster set in the game, this set helped me in clearing some of the most difficult vet DLC hard modes in the game, and I still to this day like to fall back on it during fights where heavy defile is present (I’m looking at you Fang Lair HM). When operating at max potential, this set provides a decent heal and Major Vitality for 4 seconds out of every 6.
  • Bahraha’s Curse/Leeching Plate (Dungeon Only): I list these two sets together as they share the exact same function, with only slightly different means of activating the sets, their sole purpose is to create small AOE’s that deal damage to all enemies within them while healing you for the damage dealt. If you want to be immortal in fights with large quantities of enemies, then one or both of these sets are for you, however I don’t recommend them inside of trials, as you will likely have a healer focusing on you most of the time anyways, and they provide absolutely nothing for the group.
  • Battalion Defender (Dungeon Only): This Set is actually quite powerful, providing constant (and fairly strong) healing to you or nearby allies. The only reason I recommend this set be “Dungeon Only” is because it is limited to healing only one person per second, causing the set to be far less impactful when it has a whole trial team as potential targets.
  • Plague Doctor: The de facto “selfish” tank set (or the pinnacle of health tanking), Plague Doctor is used when the tank is in need of the extra health and healing from Polar Wind. I don’t personally use this much anymore, but in fights where you are separate from the group (off tanking vSO for example) it’s a good set to have on hand.
  • Lord Warden (Monster Set): Another classic for tanks, Lord Warden provides nearly 7k resistances with permanent uptime, 3k upfront, and the rest when standing in the AOE the set creates on taking damage (100% uptime during combat, refreshing every 10 seconds), allies can also gain the resistances from the AOE. I don’t personally use this set as I am already at borderline capped resistances, so the set would mostly go to waste on my setup.
  • Crimson Oath’s Rive: The successor to Roar of Alkosh, Crimson Oath allows you to consistently lower the Armor rating of nearby enemies, effectively increasing the parties damage output.

Final Notes on Gear

There are so many sets that can lend to your role as a tank, that I couldn’t possibly list more than a fraction of what’s out there. The biggest thing that I can recommend, is to look through lists of sets, including light and medium (as you can put them on your weapons and jewelry), and have fun experimenting with what works for you! What is “Meta” rarely matters outside of veteran trials, so have fun with your tank, you’re playing the most customizable role in the game.


I put all of my points into Health, but this is just personal preference, the common rule with stats on a tank, is to have a minimum of 35k Health in your chosen gear and to keep your stamina higher than your magicka for Orbs and Shards.


Main Bar – Sword and Shield: Pierce Armor, Leeching Vines, Polar Wind, Budding Seeds, Bull Netch, Enchanted Forest

Back Bar – Ice Staff:Ice Fortress, Elemental Blockade, Frozen Device, Inner Rage, Overflowing Altar, Aggressive Horn

Skill Descriptions and Alternative Options

  • Pierce Armor:  This is your primary taunt, and your source of the Major and Minor Breach debuffs, a staple skill on any tank build and 100% necessary.
  • Leeching Vines/Lotus Blossom (Flex):  Both of these are very cost effective heal over time abilities that can activate your Green Balance passives.  Leeching applies a vine to you or an ally that heals its target every time they take damage while applying Minor Lifesteal to the source of the damage.  Lotus grants you a buff that causes your light/heavy attacks to heal you or a nearby ally, and it gives you Major Prophecy (increasing the crit chance on all of your healing abilities).
  • Polar Wind:  Your primary burst heal on this build, Polar Wind restores a respectable amount of your max health to both you and one nearby ally, and places a small heal over time on you.
  • Budding Seeds (Flex):  This is a powerful AOE heal,  a little weaker than Polar Wind, but at a significantly cheaper price, all while providing an extra synergy to the group (that happens to heal them) and activating your Green Balance passives.  Note that the primary heal from this ability is delayed by 6 seconds unless you activate the ability a second time, which is why I don’t use this as my primary heal.
  • Bull Netch:  This skill is completely free, provides massive stamina sustain and purges a debuff upon casting, and thanks to passives it gives you a small heal and generates some ultimate when you refresh it.  Occasionally I use the Blue Betty morph when I’m messing around with magicka blocking, while fun, Magicka blocking isn’t as safe or reliable as using stamina.
  • (Ult) Enchanted Forest:  I absolutely love this ultimate, it’s cheap, provides good healing, and it generates magicka and stamina while it’s healing allies thanks to your Green Balance passives.  Ideally you won’t have to cast this often, instead saving for your more powerful ultimates, but the point of this ultimate is to act as a “pull in case of emergency” option.
  • Ice Fortress/Balance:  A simple and fairly powerful ability, this skill grants you your major resistance buffs and Minor Protection, it also applies the major resistance buffs to nearby allies.  Balance is the your primary alternative to Fortress, but requires a little extra skill to use, as it costs a large amount of health (it restores a large amount of magicka on casting) and reduces your healing done and the strength of your shields by 50% for 4 seconds (note that this debuff can’t be purged, but it has no effect on your healing received from other sources, such as your healer).
  • Elemental Blockade:  The ultimate multi purpose skill, Blockade (specifically Frost) provides a large AOE snare, the potential to provide the Chilled status effect (basically AOE Minor Maim + a Crit buff for the group) and a root, all while being a reliable way to activate our back bar weapon enchantment.  Primarily you will have a Crusher enchantment tied to this, but when you’re first learning to tank, having a Absorb Stamina glyph in its place can be a god-send.
  • Frozen Device (Flex):  Your primary pull for the Warden, Device places a rune at the target location, which arms after a small delay, the enemy closest to the center of the rune will be transported to you, immobilized in place, and have Major Maim applied to them for 4 seconds.  Note that this skill has zero effect on CC immune targets, it will not consume the rune if they enter it, and they will not be affected by the maim
  • Inner Rage:  Inner Rage is your ranged taunt, you’ll mostly be using this to help with controlling adds or mini bosses that you are unable to pull with Device.
  • Overflowing Altar (Flex):  This skill places Minor Lifesteal on every enemy in a large radius, and more importantly it provides a synergy that when taken, restores 72% of the activators max health.  This won’t be something that you’ll need to slot all the time, but during certain trials/dungeons, where the incoming damage is too high to outheal (usually because of other debuffs present), this skill comes in handy.
  • (Ult) Aggressive Warhorn:  While not technically a trial only ultimate, that’s the only place I personally use it, Warhorn provides a decent damage and stat buff to everyone in the general vicinity helping power through burn phases on bosses.  The reason I don’t tend to run this much outside of trials, is because in a trial, you are buffing 8 damage dealers, in dungeons that number is only 2, so the ult becomes less impactful as the number of players decreases.

Alternative Skills

  • Deceptive Predator:  When you have the extra space, this skill reduces the damage you take from AOE by 10% simply for having it slotted, activating the skill provides Major Expedition for 6 seconds.
  • Gripping Shards:  While not a must slot, Gripping is most certainly a useful skill, providing a snare, a guaranteed AOE immobilize, and a good chance to provide the Chilled status effect (further reducing the need to run a source of Minor Maim), this ability is fantastic at controlling larger add waves, especially when paired with Frost Blockade.
  • Shimmering Shield/Absorb Missile:  A situational skill that when used against bosses with powerful projectile attacks, provides massive survivability and ultimate generation.  Note this skill can completely nullify Zmaja’s heavy attack without the need to block (normally a tank that doesn’t block this will be one shot, and even with blocking, you’ll take at least 20k damage without Shimmering).  Absorb Missile has a similar function, but instead of ultimate generation, this skill heals you as it absorbs the projectile (very powerful when faced with a boss like Lord Warden or Rakkhat), you’ll find that some fights benefit more from Absorb, while others Shimmering, just depends on what you need at the time.
  • Heroic Slash:  Heroic is a classic on many tanks bars, and for good reason, it provides ultimate generation and a reliable source of Minor Maim.
  • Shielded Assault:  A gap closer for those rare occasions when you’ll need one (vHoF for example).
  • Crushing Shock:  Your ranged interrupt, nothing fancy here, but insanely useful in the right situations.
  • Deep Thoughts:  A channel ability that restores 1500 health, and 2000 magicka and stamina every second, and thanks to passive you have Major Protection during the channel.  This ability follows the same rules as Invigorating Drain, it drops your block on activation and can be canceled by blocking, so be careful.
  • Bone Surge:  This is a classic on my bar since the start of Wolfhunter, Bone Surge provides a rather large damage shield (30% of your max health) to yourself, but the main draw of this skill is the synergy, if an ally activates it, they and three others get a damage shield equal to 100% of their max health and Major Vitality for a short duration.
  • Efficient Purge:  Another situation skill, Purge removes 2 negative effects from everyone in your group at the cost of 5000 magicka (ugh), you’ll only really need this in certain trials where the quantity and power of the debuffs present is to much for just the healers to deal with.
  • (Ult) Permafrost (Dungeon Only):  My favorite ultimate for running harder vet dungeons, this ability provides Major Protection to you and nearby allies for 8 seconds, creates an AOE snare centered on you, and stuns everything it touches after 3 ticks of damage.  Save this for high damage phases or when a lot of high priority adds are up.

Vampire vs. Mortal

As much as I miss Vampirism, I just can’t bring myself to use or recommend it for tanks.  The passives are just too punishing for abilities that really don’t benefit your role.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

Warfare (Blue)

  • Eldritch Insight — 20
  • Tireless Discipline — 20
  • Quick Recovery — 20
  • Hardy — 20
  • Preparation — 20
  • Elemental Aegis — 20
  • Duelist’s Rebuff — 50 (Slotted)
  • Unassailable — 50 (Slotted)
  • Enduring Resolve — 50 (Slotted)
  • Bulwark — 50 (Slotted)
  • Blessed — 20
  • Piercing — 20
  • Flawless Ritual — 40
  • Battle Mastery — 40

Fitness (Red)

  • Boundless Vitality — 50 (Slotted)
  • Fortified — 50 (Slotted)
  • Rejuvenation —50 (Slotted)
  • Tireless Guardian — 20
  • Fortification — 30
  • Hasty — 16
  • Hero’s Vigor — 20
  • Sustained by Suffering — 50 (Slotted)
  • Tumbling — 30
  • Defiance — 20
  • Savage Defense — 30
  • Nimble Protector — 6
  • Sprinter — 20
  • Mystic Tenacity — 50

Craft (Green)

  • Gilded Fingers — 50
  • Fortune’s Favor — 50
  • Wanderer — 15
  • Steadfast Enchantment — 50
  • Treasure Hunter — 50 (Slotted)
  • Rationer — 30 (Slotted)
  • Liquid Efficiency — 75 (Slotted)
  • Meticulous Disassembly — 50 (Slotted)
  • Breakfall — 50
  • Soul Reservoir — 33
  • Inspiration Boost — 45

Other Important Info

Buff Food

Bewitched Sugar Skulls (Max Health, Health Recovery, Magicka & Stamina)


Atronach – Increased Magicka Recovery


  • Nord (My Personal Character)
    • Nords are by far my favorite race when it comes to tanking, but it’s not because of the ultimate generation, it’s because Nords have a large bonus to Physical and Spell resistances, which allows a lot of freedom in your gear and trait choices. If you end up choosing another race, just keep in mind you will have to make some adjustments to regain the missing resistances. 
  • Imperial 
    • Imperials are a fantastic choice for tanks, they have an amazing stat pool, and have a sizable cost reduction to everything they do.
  • Argonian
    • The classic support/tank race, Argonians provide extra healing and a burst of resources returned every time you use a potion.

Final Notes on Races

You can effectively tank on any race in the game, all you have to do is adjust some enchants, traits, or even an entire gear set, but since you aren’t chasing any parse or number other than fulfilling your job of controlling the bosses and adds, there is no penalty for playing as whatever race you enjoy the most.  The races listed above are just the ones that I feel lend themselves best to the role.


  • Potion: Tri-Stat — Restore Health, Stamina & Magicka. (Bugloss, Columbine and Mountain Flower)
  • Poison Choice 1: Drain Magicka Poison — Drain Magicka  (Bugloss and Lady’s Smock)
  • Poison Choice 2: Drain Stamina Poison — Drain Stamina  (Dragon Thorn and Mountain Flower)


Class (all), Heavy Armor (all), Destruction Staff (all except for Tri-Focus, only take that passive if you want to use magicka when blocking on your staff bar), One Hand and Shield (all), Undaunted (all), Psijic Order (only if your using Deep Thoughts, grab Concentrated Barrier and Deliberation), Raciel (all), Alchemy (Medicinal Use), Support (Magicka Aid)

  • Keep your Bull Netch up at all times, it’s your primary means of stamina sustain! Feel free to refresh this as often as you want, it’s free and thanks to passives, it generates ultimate and heals you on refresh.
  • Heal your allies as often as possible, you don’t necessarily have to cast your big heals non stop, but at the very least keep Lotus or Leeching running as often as possible.  You want to do this to keep your Green Balance passives up which for those who haven’t checked on them, have the ability to give you Major Mending, 250 stamina or magicka every second while healing allies, and 10% increased max health for you and allies (ya, Green Balance is stacked). 
  • When grouping add waves, remember you don’t necessarily have to taunt everything, just the “danger” adds, ones with one-shots, crowd controls, or some other annoying thing for a DPS/Healer to have to deal with, the majority of adds can simply be held by hitting them with Frost Blockade and Frozen Device. Also make sure you are the first to attack a group (preferably with AOE), most adds will “soft taunt” onto the first player that hurts them (especially if it happens to apply a slow or root), giving you a couple seconds to group em up before they start hitting allies to much.
  • Many heavy attacks, from both bosses and high priority adds, can be dodged with the right timing, it’s super helpful to take the time to learn this on normal where you won’t die if you fail, so you can completely negate massive amounts of damage come time for vet content.
  • And finally the biggest tip I can possibly give, “learn mechanics”. I can’t stress this enough, a tank who has lots of survivability and understands all the relevant mechanics can carry a lot of groups to victory (especially if your knowledgeable enough to teach the mechanics to others).  That being said, don’t be afraid to jump into content, pull up a quick guide and skim it if you need, nothing will teach you like doing it!

If you have any questions about the build, you can reach me on DottzGaming’s Discord server , my user name is @Azrau

Alternatively if you would like to see this build in action or any other build I play, you can catch me live streaming over here on Twitch every weekday.

5/30/2019 – Build created.
8/15/2019 – Beginner weapon trait changed and added some recommended poisons for front bar
10/21/2019 – No changes from scalebreaker to dragonhold
2/27/2020 – no changes for harrowstorm
6/3/2020 – removed vampire
8/27/2020 – no changes for stonethorn
11/3/2020 – no changes for markarth
3/29/2021 – build updated for flames of ambition
6/10/2021- cp updated
9/2/2021- cp and alt sets updated

DISCLAIMER: The image used for this article’s thumbnail is taken from World of Warcraft, created and owned by Blizzard Entertainment, the copyright of which is held by Blizzard Entertainment. All trademarks and registered trademarks present in the image associated are proprietary to Blizzard Entertainment, and the inclusion of them on this website does not imply affiliation with Dottz Gaming. The use of the image is believed to fall under the “fair use” clause of the United States of America copyright law.  If there are any issues with the image’s inclusion on this website please contact Dottz Gaming and it will be removed at your request.

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20 BEST Warden Builds For ESO!

20-best-warden-builds (1).jpg

The Warden Class is a great choice for players who enjoy playing Solo in The Elder Scrolls Online, due to strong its strong defensive and healing options and wide array of buffs and debuffs. Some great examples of Solo Warden Builds are below.

1. Beast Master - Stamina Warden One Bar SOLO PVE Build - Hack The Minotaur

The BEAST MASTER Build is a Solo Build for The Elder Scrolls Online that only requires one bar to be effective. No fancy bar swaps or trials gear needed! Bring TWO Bears to the Battle Field, plus a big 2-Handed Maul for maximum impact! Check out the video below or explore the Written Guide.

2. Fire And Ice - Solo Magicka Warden One Bar Build - Hack The Minotaur

The FIRE AND ICE Build is a Solo Magicka Warden build for ESO designed to easily solo most content in the game. Join the powers of Fire and Ice together for an incredibly powerful Warden build! A Full Written Guide is also available.

3. Warden Solo / Tank PVE Build - Vector Burn Games

Vector provides a very solid over of the Warden class kit along with this strong solo set up that can breeze through dungeons. A full Written Guide is also available.

4. The Atronach - Easy Perma-Block Solo Magicka Warden Build - Hack The Minotaur

The ATRONACH is a Solo Magicka Warden build for ESO designed to easily solo some of the most challenging content in the game!. This build uses Heavy Armor that also damages enemies in a large radius while blocking, turning our defense into offense. Make sure to check out the Full Written Guide as well!

The Warden Class can make for a great DPS Build with both Stamina and Magicka Variations. Here are some favorite Warden DPS Builds.

5. Stamina Warden PVE DPS Guide With EZ Rotations - Skinny Cheeks Gaming

Skinny Cheeks gives you an advanced breakdown of the Stamina Warden build for DPS here. Some great insights are provided including top race, consumable and gear options. His videos are always extremely detailed and well done, so go check it out!

6. Yogi - Stamina Warden PVE DPS Build - Xynode Gaming

The Yogi Build is a unique and powerful take on a Bow/Bow set up for the Stamina Warden! Xynode walks you through all the necessary skills, CP allocation and of course multiple gear set options. Don’t forget to check out the Full Written Guide too!

7. Ice Queen - Magicka Warden PVE DPS Build - ArzyeL Gaming

The Ice Queen Build from ArzyeL is a fantastic option if you want to follow that Frost Mage path in The Elder Scrolls Online. This build offers a lot of flexibility, damage and crowd control. Both a video version and Written Guide are available.

8. Arrow Storm - EASY Stamina Warden DPS Build - Hack The Minotaur

ARROW STORM is an EASY DPS Build with no Trials Gear needed! Perfect for Veteran and Normal Dungeon content as well as getting started with Normal Trials! Focused on range BOW Damage and Animal Companions. Make sure to check out the Full Written Guide as well!

The Warden Class can make for a strong and FUN group healing build in The Elder Scrolls Online due to its many great healing and buff options! Some favorite Warden Healer builds are below.

9. Blossom - Magicka Warden PVE Healer Build - Alcast

Alcast provides an in depth look at healing on the Magicka Warden class, including several great options for Beginner gear and Trials gear. Check out the Full Written Guide here.


10. Nature’s Embrace - Magicka Warden Healer Build - Dottz Gaming

Dottz provides a 100% comprehensive guide to healing on the Magicka Warden, listing tons of great options for skills and gear sets. Check out the Full Written Guide,


11. Magicka Warden PVE Healer Build Guide - Ruuinx

Ruuinx provides some great explanations and lots of options for healing on the Warden Class. Definitely worth watching if you want to heal well in ESO!

12. Stamina Warden PVE Healer Build - Saiyan Force

Yes! It is possible to heal on a Stamina Build in some group content thanks to the Warden’s unique healing abilities! Check this out!

The Warden Class offers great options for a Tank Build in The Elder Scrolls Online due to their strong passives and group utility. Check out some favorite Warden Tank builds below.

13. Nature’s Bounty - Warden PVE Tank Build - Xynode Gaming

Xynode’s Nature’s Bounty tank build for the Warden class is a bit Tank and a bit DPS, but 100% unique! Double Ice staff Magicka DPS + Tank combined with a high uptime on Minor Brittle. Check out the video below as well as the Full Written Guide.

14. Guardian - Warden PVE Tank Build (Healthy Healing) - NefasQS

Nefas gives us an extremely detailed look at tanking on the Warden class. This build is great for beginners as well as more advanced players and will do great in 4-Man Dungeon content.

15. Lich Queen - Warden PVE Tank Build - Dottz Gaming

Dottz offers a fully in-depth guide on tanking as a Warden, including multiple set ups for Trials, 4-Man Dungeons and Beginners. Make sure to check out his Full Written Guide.


The Warden Class is an fantastic choice for a PVP Build due to their strong Burst combo potential, defenses, passives and great healing options. Warden Ultimates are also extremely useful for both group and solo PVP.

16. Overpowered Stamina Warden Build - DragooX

DragooX knows how to create a perfect burst combo build, and this Stamina Warden is no exception! Check out the video below or the Full Written Guide.

17. Frost Bite - Stamina Warden PVP Bow/Bow Build - Hack The Minotaur

The FROST BITE Build is a Bow-Only PVP Build for the Stamina Warden class. This build features amazing speed and survivability while also sporting a deadly burst combo. Above all, this build is just fun to play! Make sure to check out the Written Guide as well.

18. Stamina Warden PVP Build Guide - Nes ESO

NES showcases a powerful Dual Wield Stamina Warden build for PVP with tons of burst potential.

19. Magicka Warden PVP Build - NirnStorm

This build has lots of HP, defense and upfront Burst Damage. Great for CP and No-CP! Check it out below.

20. Outnumbered Magicka Warden PVP Build - Isth3reno1else

Isth3reno1else goes through several different powerful options for playing outnumbered on the Magicka Warden. This build has great small group synergy, making it ideal for small scaled outnumbered pvp battles.

Unkillable Warden Tank Build - ESO Stonethorn DLC

Frost Warden Staff Tank!

Armor Types

Light ArmorMedium ArmorHeavy Armor
2 0 5


Gear and Item Set Info



Using 5 heavy and 2 light is more valuable for increase in magicka and spell resistance than any bonus given from 1 light and 1 medium. This is due to it being a full magicka build.

The Battalion Defender set can easily be replaced with e.g. Cyrodiil's Crest for more self-healing or Syrabane to gain more magicka recovery.

Jewellery enchantments can be replaced with health recovery as well, but I don't find healing to be an issue.

For soloing purposes, one can replace a lot of the sets to grant more magical damage and healing to go faster, but the build presented here is intended for group content.

Traits and Enchantments

Head - Blood Spawn (Infused, Magicka Enchantment)

Shoulder - Blood Spawn (Sturdy, Health Enchantment)

Chest - Grave Guardian (Infused, Magicka Enchantment)

Legs - Grave Guardian (Sturdy, Health Enchantment)

Waist - Grave Guardian (Sturdy, Health Enchantment)

Hands - Grave Guardian (Sturdy, Health Enchantment)

Feet - Grave Guardian (Sturdy, Health Enchantment)

Necklace - Battalion Defender (Healthy, Spell Damage Enchantment)

Ring - Battalion Defender (Healthy, Spell Damage Enchantment)

Ring - Battalion Defender (Healthy, Spell Damage Enchantment)

Weapon One - Ice Staff of the Battalion Defender (Life Drain or Crushing Enchantment)

Weapon Two - Ice Staff of the Battalion Defender (Life Drain or Crushing Enchantment)


General Info


This is a fun build that aims to go full magicka tank, utilizing the frost staffs ability to taunt fo 15s and turning block cost into magicka. This is a different and fun way of tanking and it works really well. It is heavily focused on survival and protecting the team.

How you distribute your enchantments, mundus stone and attribute points isn't as essential as reaching around 40k health and 25% spell and physical resistance unbuffed. Recovery stats aren't as important as ressource management happens through skill use and heavy attacks.


  • Great Survivability.
  • Protects the team for 9555 Physical and Spell resistance (while buffed and blocking).
  • Protects the team with 30% damage reduction while using ultimate.
  • Continuous healing for the team.
  • Rapid ultimate generation.
  • Easy ressource management.
  • Decent damage for a tank-focused build.


  • Sometimes you end up blocking less due to taking aggro with heavy attacks.
  • Frost staff heavy attack taunts are slow and takes practise to manage.
  • Low Stamina for Break Free.

Skills and Skill Rotation

  • Run around with your second skill bar ready, once running into battle, use Blue Betty, followed by ice fortress and Lotus Blossom. Doing them in that order, lets you know that they need to be reused once your blue betty disappears. These skills increases your magicka recovery, spell critical which helps your AoE and defence. Lotus Blossom is great for ice staff tanking as you use many heavy attacks to taunt, which then heals for 4700.
  • Using Leeching vines after shifting to main weapon is useful, but can be used after arctic blast (further down).
  • Elemental Drain helps you and your team manage resources. If the healer uses it, it can be replaced.
  • Inner Rage is nice to keep at hand if you need to get aggro on something swiftly.
  • When going into a fight, rush into the middle of as many mobs as possible and use Gripping Shards, immobilizing (3s) and slowing as many as possible. The Glacial Presence passive gives this skill a 200% chance to apply chilled to these mobs. Follow up with Blockade of Frost, aiming it to hit as many as possible. Chilled enemies (from gripping shards) hit by blockade of frost are immobilized for another 4 seconds. Quickly use Arctic blast to increase self-healing and suddenly you have AoE damage from three sources.
  • Use leeching vines to apply life steal to all the mobs hitting you. This can suddenly add a lot of healing.
  • Shimmering shield is useful to keep up if ranged mobs are shooting at you. Along with the Blood Spawn set you can gain ultimate quite fast. Especially because you can reapply shimmering shield immediately. It also negates the ranged damage.
  • Permafrost adds even more AoE and crowd control. It can be used differently, sometimes it's nice to use it immediately, if you're running into an already packed up group. Due to its large radius, you can often reach ranged mobs as well, stunning them for a while and taking their aggro. More often you'll want to pop it once you've gathered up a whole bunch of mobs, rendering them even more useless.
  • Use heavy attacks to taunt ranged mobs and regain magicka.
  • Due to so many mobs being immobilized, you can also move away from the main bulk of them, if you don't have any close ranged group members, they can't do anything.


  • Orzorga's Red Frothgar (+ 5000 health, + 457 Magicka Recovery).


  • Essence of Spell Critical (Major Prophecy, major fortitude, major intellect, restore 9373 health, restore 7582 magicka) - Made from: Lorkhan's tears + Bugloss + Lady's Smock + Water Hyacinth.

Mundus Stone 


Champion Point Tips


The Lover

  • Tenacity - 55 (You heavy attack a lot, so an increase in the resources given back is nice.)
  • Arcanist - 60 (Magicka Regen is always nice)
  • Healthy - 55 (Health Regen is always nice!)

The Shadow

  • Shadow Ward - 100 (Lowers the cost of blocking more! - Remember that it costs magicka)

The Apprentice

  • Blessed - 75 (An increase in healing is helpful for leeching vines and lotus Blossom)
  • Spell Erosion - 75 (You do a lot of AoE damage, this increases it!)
  • Elemental Expert - 75 (You do a lot of AoE damage, this increases it!)

The Atronach

  • Staff Expert - 45 (More heavy damage and it unlocks retaliation and Riposte for blocking)

The Steed

  • Spell Shield - 100 (More spell resistance to round up the numbers!)

The Lady

  • Hardy - 15 (Better defence and reach Bulwark)
  • Elemental Defender - 15 (Better defence and reach Bulwark)

The Lord

  • Bastion - 40 (Increases shield to heavy ice staff attacks and when blocking)
  • Heavy Armor Focus - 100 (Resistance good!)




Build Rating

Rating: 4.2. From 34 votes.

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Warden eso tank



Protector is a Warden Tank PVE Build using frost-based skills and effects, to immobilize enemies, protect your group and assist with DPS.

Protector is basically a Warden Frost Tank PVE Build focusing on strong Crowd Control skills and appropriate Armor Sets. Abilities that immobilize targets and make the life of your group easier.

A sturdy and fun Warden Tank PVE Build capable of tanking some of the hardest bosses in the game with ease. For more Tank Sets options you can take a look at my Best Tank Sets Guide.

Armor Sets

Tremorscale: Best fit for Stamina based Groups. A Monster Set that reduces the Physical Resistance of enemies.

Encratis’s Behemoth: Best fit for Magicka Based Groups. A monster Set that increases the Fire damage of your party.

Lord Warden is a great alternative to boost your party’s defense.

(Perfected)Claw of Yolnahkriin: Great Tank Set that grants Minor Courage to you and your group when taunting an enemy.

Powerful Assault: Grants extra Weapon and Spell Damage when casting an Assault Ability.

Ebon Armory: A nice alternative if you wish to boost your party’s Health.

Frozen Watcher: A great Tanking Set that deals Frost Damage while blocking.

Sets Locations

Tremorscale Head: Veteran Volenfell

Tremorscale Shoulders: Glirion the Redbeard

Encratis’s Behemoth Head: Veteran Black Drake Villa

Encratis’s Behemoth Shoulders: Urgarlag Chief-Bane

Lord Warden Head: Veteran Imperial City Prison

Lord Warden Shoulders: Urgarlag Chief-bane

(Perfected)Claw of Yolnahkriin: (Veteran)Sunspire Trial

Powerful Assault: Imperial City, Tel Var Vendor

Ebon Armory: Crypt of Hearts I & II, Normal and Veteran

Frozen Watcher: Depths of Malatar, Normal & Veteran mode

Trials Build

This is a Tank setup for harder Group content.

HeadTremorscale/Encratis's BehemothHeavy/Medium/LightInfusedTri-Stat
ShouldersTremorscale/Encratis's BehemothHeavy/Medium/LightSturdyMax. Health
Hands(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Legs(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Chest(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Waist(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Feet(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
NecklacePowerful AssaultJewelHealthyBracing
RingPowerful AssaultJewelHealthyBracing
RingPowerful AssaultJewelHealthyBracing
One Handed WeaponPowerful AssaultSwordInfusedWeakening
Off-HandPowerful AssaultShieldSturdyMax. Stamina
StaffPowerful AssaultLightning/Ice/FireInfusedCrusher

Easier Group Content

A Tank setup for easier Group content and less organized parties.

HeadLord WardenHeavy/Medium/LightInfusedTri-Stat
ShouldersLord WardenHeavy/Medium/LightSturdyMax. Health
Hands(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Legs(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Chest(Perfected)Claw of YolnahkriinHeavyInfusedMulti-Effect ( Tri-Stat )
Waist(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
Feet(Perfected)Claw of YolnahkriinHeavySturdyMax. Health
NecklaceFrozen WatcherJewelHealthyBracing
RingFrozen WatcherJewelHealthyBracing
RingFrozen WatcherJewelHealthyBracing
One Handed WeaponFrozen WatcherSwordInfusedWeakening
Off-HandFrozen WatcherShieldSturdyMax. Stamina
StaffFrozen WatcherFrostInfusedCrusher


 Front BarBack Bar
Skill 1Pierce ArmorUnstable Wall of Elements
Skill 2Inner RageFrozen Device
Skill 3Polar WindBull Netch
Skill 4Defensive StanceIce Fortress
Skill 5Deceptive PredatorRazor Caltrops
Ultimate SkillAggressive HornNorthern Storm

Pierce Armor: Our main Taunt attack that also debuffs enemies.

Inner Rage: Our Taunt for enemies far away.

Polar Wind: Our emergency heal. Can also assist the group’s healer under pressure.

Defensive Stance: Essential skill for tanking. It gives us a shield, increases the amount of damage we can block and reduces the cost of blocking.

Deceptive Predator: Great defensive ability that reduces our damage taken from AOE attacks.

Aggressive Horn: Our main Ultimate. We use this mostly against strong enemies, Bosses, to buff our team.

Unstable Wall of Elements: We use this ability to deal damage and apply the Crusher debuff to our targets. It also works very well with Frozen Watcher, freezing already Chilled enemies and provides a shield to your group.

Frozen Device: Our main Crowd Control ability. Pulls enemies to you and applies Major Maim to them.

Bull Netch: Very important self-buff. Restores our Stamina but also boosts our Weapon and Spell Damage.

Ice Fortress: Great self and group buff that increases our resistances and reduces incoming damage.

Razor Caltrops: Debuffs enemies and triggers Powerful Assault.

Northern Storm: Our secondary Ultimate. It boosts our Max. Magicka when slotted but also deals good damage to enemies and reduces incoming damage.

Some good alternative skills you can use, in case you are struggling with Magicka management are Inner Beast instead of Inner Rage and Silver Leash instead of Frozen Device.

You can try different combinations to find the right balance for you.

Champion Points


Slottable Stars: Unassailable, Bulwark, Reinforced, Last Stand – Alternatives: Arcane Supremacy, Endless Endurance, Cutting Defense, Riposte, Duelist’s Rebuff, Reaving Blows

Passive: Eldritch Insight, Tireless Discipline, Piercing, Flawless Ritual, War Mage, Battle Mastery, Mighty, Quick Recovery, Hardy, Elemental Aegis, Preparation, Precision, Blessed


Slottable Stars: Rationer, Liquid Efficiency, Master Gatherer, Plentiful Harvest – Alternatives: Treasure Hunter, Sustaining Shadows, Steed’s Blessing, Gifted Rider, War Mount

Passive: Gilded Fingers, Fortune’s Favor, Wanderer, Steadfast Enchantment, Treasure Hunter(slottable, required for path)


Slottable Stars: Fortified, Strategic Reserve, Rejuvenation, Boundless Vitality

Passive: Sprinter, Hasty, Tireless Guardian, Fortification, Hero’s Vigor, Mystic Tenacity, Tumbling, Defiance, Nimble Protector, Savage Defense, Bashing Brutality


We are using Longfin Pasty with Melon Sauce or Bewitched Sugar Skulls and crafted Tri-Stat Essence of Health.


Attribute Points

22 points to Magicka, 8 to Health and 34 to Stamina

Mundus Stone

The Atronach for better Magicka Recovery.


Nord – Imperial – Orc – Argonian

Vampire or Werewolf

Neither is necessary.

Build Difficulty Rating – 3,5

Protector is a sturdy and relatively easy to use Warden Tank PVE Build with many tools to immobilize your targets and protect your group.

The combination of the Frozen Watcher Set and Unstable Wall of Elements works really well, freezing your enemies.

The build has high resistances that allow you to tank even the strongest bosses and can also assist with heals, thanks to the Polar Wind skill.

Magicka management can be tight some times so be careful not to spam your magic-based abilities.


Buff yourself with Bull Netch and Ice Fortress. Taunt your targets with Pierce Armor or Inner Rage and block their attacks.

Pull enemies to you with your Frozen Device skill.

Use Unstable Wall of Elements on them to apply the Crusher debuff and reduce their resistances. Use Razor Caltrops to debuff enemies and trigger Powerful Assault. Activate Defensive Stance to provide yourself with a shield if you have to.

Use your Ultimates when ready and appropriately. Aggressive Horn to boost your group’s damage or Northern Storm to protect them.

Reapply your buffs, taunt and Crusher debuff when necessary.

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HOLD Block \u0026 WIN!🛡The UNKILLABLE Magicka Warden Solo Build! - ATRONACH - ESO Blackwood Update!


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