Pokemon fusion

Pokemon fusion DEFAULT
Spoiler warning!
This article contains plot details about Pokémon Fusion Generation.

This is the official wiki guide/walkthrough for Pokémon Fusion Generation. You can help by adding to it.

Starting the Game

Main article: Tutorial:How to Install Pokémon Fusion Generation

In Viridian City, you'll find Route 2 is blocked by a crowd of spectators, waiting for Bill to arrive. The Gym is blocked because the leader is missing as usual. The only way to go is south, where you'll encounter your rival again. This time he or she will give you a new pair of Running Shoes. Follow them south to Route 1. You can talk to the Mart guy and receive a Potion along the way. Just before entering Pallet Town, you'll encounter a trainer, Youngster Sandy. He has only a Caterpie. Take care of it and move on to Pallet.

Pallet Town is mostly the same as you remember it. Red's mother sits in his house. She'll heal your Pokémon, but there's no need right now. You can use his PC like a Pokémon Center PC if necessary. He isn't home. Blue's sister will groom your Pokémon to make them happier. Head to Oak's Laboratory, where Professor Oak will convince you to hand over your Rayquaza and take a new Pokémon instead. Choose from Bulbasaur, Charmander, or Squirtle, and get ready for your first rival battle.

Finding Bill and the First Fusion

At this point, you will be able to buy Poké Balls from the Martin Viridian City. If you picked Charmander, it's a good idea to take this opportunity to start preparing for Brock or you might have some difficulty later on. Catching a Mankey or Nidoran on Route 22 would be a good idea. You can trade Nidorino for a Shroomish on Route 1.

Head north through Viridian City and a spectator will approach you and complain that Bill hasn't shown up for an event on Route 2. When he leaves you'll be able to progress to shit Forest.

Once there, you can head west and pick up a Net Ball. It will come in handy soon. To the east are some bug catchers with mostly the usual. If you don't have Charmander it might be a good idea to catch a Pidgey or Pidgeotto here. When you're ready take on the bug catchers. The last one has a Heracross, but Charmander, Pidgey, Pidgeotto, or Spearow shouldn't have any trouble with it.

Use some potions if your Pokémon are weak or make a trip back to Viridian City and heal them. Follow the path some more and someone will yell for help. Move forward and you'll find Bill being chased by a Beedrill. Find a place to stand where the Beedrill will fly by you and press space when it does to battle it. You can catch it if you'd like. Weaken it as much as you can and then use your Net Ball. After you KO or catch it, Bill will thank you for saving him and heal your Pokémon. Then you'll return to Route 2.

Head to where the crowd is and talk to Bill. He'll start talking about his new invention, then a battle will begin. Bill has one Pokémon: Pikavee, a fusion of Pikachu and Eevee. It's a pure Electric-type Pokémon Fusion. Flying types might have some trouble with it, but otherwise, it shouldn't be too challenging. A couple of fury attacks from Beedrill will finish it.

After the battle, Bill will explain Pokémon Fusion in more detail. After some banter with the audience, he will head home. Your rival will leave for Pewter City and Oak will go back to Pallet Town. Head back to the forest. If you want your own Pikavee later on, you'll need to capture a Pikachu here. Proceed to Pewter City.

The Boulder Badge and a Rival Rematch

If you go east to Mt. Moon you can battle your rival, then explore Route 3, but for the purposes of this guide we'll take on Pewter Gym first.

Enter the Gym and talk to the guide who will give you a Fresh Water. Your first challenge is Camper Liam. He has Geodude, Sandshrew, and Shuckerpie. Shuckerpie, a fusion of Shuckle and Caterpie, is a Bug and Rock type. Like Shuckle its defenses are high but it's not too much of a threat offensively.

Now get ready for Brock. He still has Geodude and Onix, plus the Fusion Herawoodo (Heracross + Sudowoodo). If you have Charmander/Charmeleon you can use it against Geodude (it doesn't have any Rock attacks), but it probably won't help much beyond that. Squirtle/Wartortle, Bulbasaur/Ivysaur, Mankey, or Shroomish will be your best bet against Onix. Herawoodo has Bug and Rock typing, so Grass types won't help as much. Mankey is a good choice here. Even though it doesn't have an advantage offensively, it resists Rock Tomb. Beware of Flail if Herawoodo's health gets low.

After the battle Brock will give you the Boulder Badge and his Herawoodo, now your first Pokémon Fusion. Now it's time to battle your rival.

You can find your rival just east of Pewter. In the second battle he or she will lead with a new Butterfree. Herawoodo's Rock Tomb will take care of it. She also has a Mankey and his/her starter.

After the battle, your rival will give you HM01 (Cut) and let you know that Mt. Moon is closed. No matter. With the Boulder Badge and Cut you can now access Diglett's Cave to Vermilion City. It's not a bad idea to explore Route 3 first, though. There are some trainers to battle for experience, new wild Pokémon, a Moon Stone, and a trader offering a Happiny.

Also, you can backtrack to Viridian Forest where you'll now find Shuckerpie waiting for you just north of where you got the Net Ball.

The Cascade Badge and a Fusion Frenzy

Go into the Diglett cave; the guy that you run into there is looking for a Dugtrio. Continue down through Diglett's cave. Not surprisingly, it mainly contains Digletts, although it is possible to find a Dugtrio. 

Coming out will put you just to the east of Vermilion City, on Route 11. Do not bother going to the right, all that is there is a guy looking to trade for a Hypno. 

In the town you will find the standard Mart and Pokemon center, which I suggest you use and top yourself upon anyone who is low; you can also find the Pokemon fan club, which is full of people looking to trade. While the city contains the Electric gym, the gym leader Lt. Surge is not there at the moment because he is trying to get himself a fusion. 

Heading North out of the town be prepared to encounter a number of trainers. The first ones will be a double duel, with a bird-brained girl and another trainer. You will run into a couple of bug catchers and a few others, but they shouldn't be too hard to beat and if you need to you can return to town in between to heal your team up. 

Upon the right at the end of the path, you will see a small house, which contains the entrance to the underground tunnel. The tunnel is completely clear, so just run through. It contains two traders who are looking for a Machoke and a Poliwrath, though. 

Coming out of the tunnel puts you right in front of the daycare, which can only be accessed from the North, almost inside Cerulean City. Put a Pokemon in the day care center and it will gain 1 xp for every step your character takes. 

Cerulean City is home to the Water-type gym, lead by Misty. In addition to the Mart and the Center, there are other houses to explore, many of which contain people looking to trade and one of which contains a Pokemon for the taking. 

The gym contains water-style Pokemon, but a grass or electric style in the high teens should have no problem clearing the place quickly. 

**Note: It is possible to fight and capture Poliba to the west of Cerulean after defeating the gym. Also, in the top-left house there is a pokeball containing a Staryu.** 

After getting the Cascade Badge, head north onto Route 24, then take a right onto Route 25. You will be faced with a large number of trainers, all of whom are looking to get their hands on a fusion. At the end you will get a nugget for your troubles, another duel and then have arrived at your destination: Bill's cottage, home of the fusion machine. 

You'll see a cut scene where some gym leader angrily storms out, then Bill offers to do one last fusion for you: fusing an Eevee with someone in your party. Suddenly, Bill is called to Cerulean City, leaving you to operate the machine yourself. The first pokemon in the party will be offered up, but they must not be holding anything. 

Once you fuse something, head back to the City. A cut scene occurs. 

Third Rival Battle and the Thunder Badge

Head back to Vermilion City where you'll find the rival, who'll challenge you to another battle. A Flying type should be able to handle the Pokemon he has.You can even use a herawoodo given by Brock. Head to the gym and take out everyone there. Lt. Surge will inform you that he obtained a fusion through different means. After defeating him you'll be awarded and Thunder Badge and his Chantabuzz fusion.

**NOTE: In the Pokemon fan club, you can find 5 trainers looking for Clefable, Ninetales, Rapidash, Arcanine and Vileplume. They will trade you Graveler, Kadabra, Machoke, Haunter and Feebas, all of which immediately evolve into their final evolution.**

The Long Road to the Rainbow Badge

Now with the ability to use Rock Smash outside of battle head back up to Cerulean City and take the path to Rock Tunnel defeating the trainers along the way. Before you go into Rock Tunnel continue downwards to the Power Plant. You will be informed by Lt. Surge that it's not operational at the moment but to the left of the plant will be Pikealeo fusion you can catch.

Make your way through Rock Tunnel and you will meet up with Ellie a team Magma member who seemed to have gotten lost and team up with her for the remainder of the tunnel. From now on wild encounters and trainer battles will be double battles and you will fight alongside her. Like the usual companions she will heal your Pokemon after every battle. After making it through Ellie will meet up with her team Magma companions and thank you for your help by giving you the Itemfinder.

When you get to Lavender Town you'll notice people talking about the new radio station going up and a lady will talk about her daughter that's still in there. Upon entering the tower you'll run into your rival who will challenge you to a battle and reward you with HM02.

Your path will be blocked by a policeman and the elevator requires a key so with nothing else do do here make your way to Celadon City via the path to the left. With the underground closed you will have to go through Saffron City which is now open to you. Sabrina has her gym closed at this moment, Silph Co. and the Magnet Train are also closed at this time.

There's not much to do in Celedon City either so make your way over to the gym and fight everyone inside. Defeating Erika will give you the Rainbow Badge, which will allow Flying outside of battle, as well as her Suntank fusion.

Side Quest: The Fighting Dojo and Hitmonjask

Like the original games you can head to the fighting dojo next to the Saffron City gym and challenge the people in there. There are 4 black belts you'll need to take care of before you can get to the master. Upon defeat the master of the dojo will give you his level 32 Hitmonjask fusion.

It should be noted that you can actually do this sidequest as soon as you reach Saffron City (before beating Erika) but it's ill advised to as your opponent's levels will be in their lower 30's.

Return to Lavender Town

On your way back to Lavender Town don't forget to catch Grophan on route 8 which will be there now that you've defeated Erika.

When you get back to Lavender Town talk to Mr. Fuji down in the lower right corner of the map, afterwards a man will climb up the ladder and inform Mr. Fuji that something is happening. It will be dark down there so bring a Pokémon that knows flash and follow him down as he leaves.

Making your way through the tunnels under Lavender Town you'll eventually find Mr. Fuji and the man talking about another set of tunnels when suddenly Team Aqua and Magma grunts show up and you'll face them in a double battle with Mr. Fuji.

After that happens head through the other tunnels, you'll be under Saffron City which is teaming with team Aqua and Magma grunts. Continue through the tunnel beating them and their new Pokémon fusions and you'll make it to under Celedon City. There you will face Aqua Admin Matt and after facing him they will evacuate.

Mr. Fuji will congratulate you for clearing the tunnels and give you the Tower Key for the Pokémon Tower*. With that now in hand take the elevator up and meet Mira, the little girl who is lost in the tower. She and her Vulpix will join you. Also she seems to be afraid of elevators so you'll be taking the long way down.

*= If Mr. Fuji does not give you the key at this point, talk to the woman running outside the Pokemon tower. This should trigger the event.

After leaving the tower a cutscene happens and you'll be given the Bicycle by Mira's mom. With it you can now head down cycling path. Four guys will stop you and want you to pay a fee of $1,000,000 ; You don't have that much money so the four guys will attack you. The leader of them has Beautichop, a pokemon fusion. After beating them, the way is clear and you able go to Fuchsia City.

You will see Spiritomb under Lavender Town. Just find the purple block, and you encounter only Spiritomb in level 30.

The Soul Badge and the Safari Zone

Go to the gym, where you will find a bunch of "Kogas". Find the right one, and you will see them transform into Janine. However, as Janine is about to battle you, Koga appears, requesting to have one more battle serving as the Gym leader. Once you defeat him, he will give you his Skarbok fusion (Skarmory + Arbok)

As you leave the gym, a cutscene plays. A young boy's Aipom is stolen as well as the Pokemon Fusions from the zoo. You can go to the Safari Zone and go to the house in the Zone. Unfortunately, the kid's Aipom is now fused with a Beedrill, so Janine can't fulfill her promise. She will give you the Beepom fusion instead.

The Marsh Badge and Return to Pallet Town

Upon rescuing the now fused Aipom from the Team Magma admins, May or Brenden will appear and inform the player that Professor Oak has a gift for them. When the player returns to Pallet town, Oak will give them a Masterball. After this, the next step is to return to Saffron City.

In Saffron, if the player has beaten every gym up to this point and has a Pokémon with Brickbreak, they will be prompted in front of Sabrina's invisible barrier with the option to shatter the invisible wall and enter the gym.

Articuno's Wrath and the Volcano Badge

After defeating Sabrina, surf south of Pallet Town to reach a frozen Cinnabar Island. Continue west from there to find the Seafoam Islands, where you will find Blaine, the Cinnabar gym leader. He says he can't stand the cold inside the caves, and asks you to stop Team Magma and Team Aqua, and offers to heal your team whenever you need. Go through the caves and defeat all the grunts, and Cinnabar Island will go back to normal.

After being sent back to Cinnabar Island, you can go catch Articuno (see below), and challenge the gym. After you defeat him, Blaine will give you his Inferniken, a fusion of Infernape and Blaziken. After leaving the gym, he will come out behind you and give you his ticket to ride the newly built Magnet Train to Johto.

After you defeat all the Grunts and you're sent back to Cinnabar Island, you can surf back to Seafoam Islands. Travel back to where you battled the Aqua Admin and you will see that Articuno has returned, and is there in her place. Articuno is level 50, with Mist, Mind Reader, Ice Beam and Agility. Make sure you stock up on Ultra balls and bring pokemon with Hypnosis or Thunder Wave to make the catching process a lot smoother, or use the Master ball.

All Aboard!

Once your done on Cinnabar Island, fly over to Saffron where you'll find the Magnet Train is no longer blocked off. Once you get on the Train, you'll find all the current gym leaders (Janine is there, not Koga), except for Blaine who is sitting back on the island. If you'd like, you can battle them all except for Blue, who will simply ignore your existance.

Once you've defeated them, or if you don't want to, head right to the next cabin. You'll be able to visit the rest of the passengers, and continue the story line.

If you keep going right you will find a Pokecenter, followed by a pokemart, and a storage room with multiple helpful items, including and Exp. Share. If you don't already have one, find a vending machine and buy a fresh water. Talk to the Old Lady on the very high right of the cabin. He will ask you for fresh water and will give you a Poke Flute. Take it to the man with a constantly sleeping pokemon, and he will give you something else. Continue this cycle, getting new items to give to someone else on the train, until you get a doll for the mimic girl at the very front with her father. She will give you HM04 Waterfall.

After finishing the quest and continuing forward to the Gym leader room, you will be confronted by a Team Magma grunt, threatening to blow up the Magnet Train. Blue saves you, and takes you to the back of the Train. After fighting a pair of grunts who followed you, he gives you a Team Magma costume. Move to the front of the Train, where you will find Ellie trying to remember who you are. As you make it to the very front, she blows your cover, and you and Blue are thrown into 4 double battles in a row, with your pokemon healed in between each battle. After the final battle with a scientist, the train is accidentally blown up by the Electrode, and you black out.

Back to Kanto and the Earth Badge

You wake up in Ethan's house in New Bark Town, with his mother by your side. There's not much to do in New Bark Town, so surf East until you find land, and make your way back to Kanto, via Tojoh Falls.

You will reenter Kanto via the gate to the Pokemon League. Make your way back to Viridian City, and make your way through Blue's gym. Note, none of the trainers in the gym have fusions, but you can still bring in your own.

The Final Test

Now that you've defeated all 8 gym leaders, you are allowed through the gate to Victory Road. However, May/Brendon will stop you, and challenge you to a battle as a test of your strength. Defeat her, and continue through the gate to Victory Road.

After the trek through Victory Road, you see the entrance to the Indigo Plateau. Inside is a pokemart, pokemon center, and the gate to the Elite Four. As with the official games, once you enter the Elite Four, there's no escaping to heal, so make sure to stock up on items before you start the challenge.

The Elite Four

The Elite 4 has the same trainers as in the Official Kanto games: Lorelai the Ice-type trainer, Bruno the Fighting-type trainer, Agatha the Ghost Type Trainer, and Lance the Dragon-type trainer. They each have 5 pokemon, with multiple fusions.

After defeating Lance and going through the northern gate, you see May, who just lost to the current Champion. She recognizes what you mean to her as a trainer, and wishes you luck for the final battle.

As you enter the champion's chamber, you see a ladder to the top of the mountain, where you find Bill's Cottage. You enter the cottage to Wally, enraged that you left Hoenn without him for a new chapter in Kanto. He explains that he took the head of Team Magma and Team Aqua to get back at you for leaving him in the dust. He has a team of 5 fusions, including a fusion of Charizard and Mewtwo.

After defeating Wally, Professor Birch arrives to see if you're ok, before leaving so Oak can do his job as the professor of Kanto. Enter your Pokemon into the Hall of Fame, and view the credits.



As soon as the credits roll, you can head upstairs in Red's house and battle Red. He has 5 pokemon, including a Venustoise.

After the credits, you reenter the game in Red's house. After you go outside, Lance and Lorelai will give you a fusion each. After this, go to Oak's Lab to obtain a note for Bill, who is in Goldenrod in Johto. Make your way back to New Bark Town, and travel through the hole made from the Magnet Train Incident. Keep traveling on the tracks until you reach Goldenrod. You'll find Bill run away to the south end of the city.

Once you walk into the right building, you'll see a Kabuto in an otherwise empty building. Talk to it 3 times, and Bill will reveal himself. He is trying to build a defusion machine. Luckily, the package from Oak is exactly what Bill needed. Bill says he needs to get back home, and that you need to go to Olivine to take the S.S. Anne to Vermillion.

As you board the S.S. Anne, there's a pair of trainers with Fusions. After a battle, Bill asks how they got Fusions. The trainers explain that someone upstairs is selling them, but a password is required (the password is somewhere downstairs, in a trainer's room).

After you get the password, go upstairs to the far right door (not the captain's office, although there is a funny reference there), and you find the scientist from the Magnet Train incident. He makes a deal that if you defeat him in a battle, he will stop selling Fusions.

After defeating the scientist, the S.S. Anne will dock in Vermillion City. Take Bill to his cottage (It's back where it belongs now).

Elite Four without Fusion

The game

after the Goldenrod city go back to vermilion and face back Elite Four and defeat Wally with its legendary fusion pokemon

Sours: https://pokemonfusion.fandom.com/wiki/Guide

Fusing Pokémon


Any two Pokémon can be combined with each other to create a fusion. Fusions act as regular Pokémon and have their own movesets, stats and Pokédex entries.

Pokémon can be fused together by using a fusing item on them. Using a fusion item on an already fused Pokémon will unfuse it, losing some experience in the process. The first Pokémon selected with fusion items will become the Body part of the fusion, while the other part becomes the Head. A preview of the fusion is shown before the item is used. Pokémon that have custom sprites will have a green tint in the preview screen.

Likewise Nickname, Nature, EVs/IVs and Trainer ID of the fusion are determined by the first Pokémon selected. Note that Pokémon without your Trainer ID, such as those obtained in a trade, can not be unfused (until Post Game).

After fusing two Pokémon together, the chosen will try to learn the moves of the Pokémon it was fused with.

You will also have a choice between two abilities.

DNA Splicers

Cost: $500 - Consumable item

The basic fusing and unfusing item. It can be purchased in any Pokémart from the very beginning of the game.


  • The Pokemon's levels are averaged when fusing


  • (Before version 4.9.1) A fusion loses 25% of its experience when unfused using DNA Splicers.
  • (version 4.9.1+) Both Pokémon revert to the level they were before they were fused, plus all the additional exp they gained when fused together

Super Splicers

Cost: $1000 - Consumable item

An improved version of the DNA Splicers. It can be purchased in any Pokémart once you've obtained 4 badges.


  • The highest Pokemon's level is kept
  • You get to select which Pokémon's nature to keep.


  • (Before version 4.9.1) A fusion loses 10% of its experience when unfused using Super Splicers
  • (version 4.9.1+) Both Pokémon revert to the level they were before they were fused, plus all the additional exp they gained when fused together

Infinite Splicers

Key item

The ultimate version of DNA Splicers. It is obtained by beating the robot in the Cinnabar laboratory.

  • Functions exactly like DNA Splicers, but it isn't consumed on use.

DNA Reversers

Cost: $1200 - Consumable item

An item that inverts an existing fusion. It can be purchased from Silph Co. after clearing that part of the story or from any PokéMart after obtaining 8 gym badges.

  • Using it on a Pokémon inverts the fusion. The body becomes the head and the head becomes the body.
  • Can be used on traded Pokémon


Generally, the fused Pokémon will have its head's primary type and its body's secondary type. If the body's Pokémon doesn't have a secondary type, its primary type will be used instead.

Exception: The body will provide its primary type instead of the secondary if the head is already providing that element. A Grimer/Oddish for example is Poison/Grass. Oddish normally provides Poison as a body, but Grimer already provides Poison; so to avoid redundancy, Oddish instead provides its primary type, Grass.

Some Pokémon have had their primary and secondary types swapped.

Pokémon New typing
Magnemite Steel / Electric
Magneton Steel / Electric
Dewgong Ice / Water
Omanyte Water / Rock
Omastar Water / Rock
Scizor Steel / Bug
Magnezone Steel / Electric
Empoleon Steel / Water
Spiritomb Dark / Ghost
Ferrothorn Steel / Grass

Some Pokémon have exceptions and will always pass the same type.

Pokémon Type passed
Bulbasaur, Ivysaur, and Venusaur Grass
Charizard Fire
Geodude, Graveler, and Golem Rock
Gastly, Haunter, and Gengar Ghost
Onix Rock
Scyther Bug
Gyarados Water
Articuno Ice
Zapdos Electric
Moltres Fire
Dragonite Dragon
Steelix Steel
Any Normal/Flying typeFlying

Exception : Fletchling will pass the type Normal/Flying type.


The base stats of a fused Pokémon are determined by the base stats of its head and body Pokémon. The formula is a weighted average with a bias towards the body Pokémon for physical stats (Atk, Def, Spd) and a bias towards the head Pokémon for special stats (HP, Sp.Atk, Sp.Def)

The exact formula is as follows:

fusionStat = 2* (bodyStat / 3) + (headStat / 3)
fusionStat = (bodyStat / 3) + 2*(headStat / 3)


A fused Pokémon has access to its body's first ability or its head's second ability. You will get to choose between them upon fusing.


The evolutionary lines of Pidgey, Ekans, Diglett, Growlithe, Machop, Geodude, Farfetch'd, Onix, Krabby, Voltorb, Cubone, Hitmonchan (but not its family) Lapras, Snorlax, Aerodactyl, Chinchou, Marill, Dunsparce, Murkrow, Snubbull, Teddiursa, Absol, and Clefairy have their first and second abilities switched, for balance or other reasons (Tangled Feet makes more sense on a fusion with Pidgey's body than its head, for example).

Hidden abilities

Fusions have their body's second ability and head's first ability as their hidden abilities. These can currently not be obtained (as of v.4.5.9). The Hidden Abilities from unfused Pokémon (like Ditto's Imposter) can be transfered onto a fusion if the fusion material currently has that ability.



Dynamic attributes

Attribute Method
Level DNA Splicers: (2 *HighestLevel + LowestLevel)/3

Super Splicers: HighestLevel

Nature DNA Splicers: Body

Super Splicers: Choose between body's nature and head's nature

Moves Select 4 from body and head's currently known moves
Gender Random
Nickname Same as head or species name
IVs Average

Static atttributes

Attribute Method
Name Head's first half + Body's second half
Type Head's first type + Body's second sprite
Stats Atk/Def/Spd = 2* (bodyStat / 3) + (headStat / 3)

SAtt/Sdef/HP= 2* (headStat / 3) + (bodyStat / 3)

Abilities Head's first ability / hidden ability or Body's second ability
Species type Combined
Pokédex entry Combined
Cry Same as head
Gender rate Same as body
Growth rate Same as head
Base Exp Average
EVs given Same as body
Moveset Combined
Egg moves Combined
Evolution method Combined
Catch rate Average
Egg group Same as head
Base happiness Same as body
Steps to hatch Same as head
Height Average
Weight Average
Color Same as head


This table shows how the different values are calculated for both resulting Pokémon when unfused.

Attribute Method
Level DNA Splicers: 80%

Super Splicers: 90%

Nature Random
Moves Reset to natural moveset at given level
Held item Removed (stored in bag)
IVs Random
Gender Random
Happiness Reset to base happiness

Example of Fused Pokémon

Sours: https://infinitefusion.fandom.com/wiki/Pok%C3%A9mon_Fusion
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10 Most Hilarious Pokémon Fusions Ever

The Pokémon Fusion Generator is a website that allows Pokémon fans to fuse any two Pokémon of their choice. Since there are no restrictions on the generations, size, type, or even style of the Pokémons that will be fused, Pokémon Fusion Generator allows for some pretty creative designs.

RELATED: 10 Pokémon Generation 1 Memes That Are Too Funny

Fans can combine some of the most powerful Pokémon of all time, like Matchamp, with others that are funny-looking, like Slowbro, to create some of the most hilarious combinations. With over 850 unique Pokémon, the possibilities are almost infinite.

10 Matchamp & Slowbro

While it may not look like the most intimidating Pokémon, Slowchamp packs both the strength of Matchamp and the psychic powers of Slowbro. Although this could potentially make for an extremely powerful combo, the appearance is definitely hilarious.

Adding Slowbro's goofy face to any serious strong Pokémon is more than enough to bring fans to tears, and Matchamp is no exception.

9 Squirtle & Gengar

Combining Squirtle and Gengar results in what seems to be an evil Squirtle that has just plotted an ingenious plan to take over the world. The name of the fused Pokémon is "Gentle," which is exactly the opposite of its appearance.

If this fusion had to be described, "gentle" would be the last word to come to mind. But although it maintains Gengar's evil look, it also features Squirtle's extremely small size, which makes it far less intimidating and scary.

8 Giratina & Girafarig

Combining one of the best and strongest legendary Pokémon in the series with a simple giraffe is definitely a recipe for laughter. Although the result when combining Giratina and Girafaric is named Giratina (or Girafaric if they are combined in the reverse order), its appearance is surprisingly funny.

While the fused Pokémon mostly maintains Giratina's original body, it takes Girafaric's tail, feet, and most importantly, face. This results in a Pokémon with a mighty legendary-like body, but with a face that looks like it has no idea what it's doing.

7 Onix & Flygon

One of the best combinations is to fuse Onix (or any other heavy rock-type Pokémon) with Flygon (or any flying Pokémon). This results in a heavy Pokémon with wings that probably is unable to fly due to its weight.

RELATED: 10 Pokémon That Need To Debut In The Upcoming Pokémon Live-Action Series

In addition, Onix with Flygon makes the result look like a buffed Caterpie with a cute face. Nevertheless, this Caterpie-like Pokémon named Flyix cannot be imagined to fly with these extremely small wings, especially when considering that it's a Ground and Rock-type Pokémon.

6 Charmander & Bulbasaur

Combining two of the most iconic Kanto starter Pokémon, Charmander and Bulbasaur, wields a hilarious result. The fused Pokémon, named Bulbamander, looks like Charmander preparing some kind of alien invasion or zombie apocalypse.

With its evil look, Bulbamander seems ready to infect the whole Pokémon universe. Another great detail would be for it to have a green flame on its tail.

5 Moltres & Mr. Mime

A hilarious example of fusing a strong mythical Pokémon with a weaker, funny-looking one is Moltres and Mr. Mime. The result is Mr. Tres, a Pokémon that is far funnier than the original design.

RELATED: 10 Pokémon Even Non-Fans Of The Franchise Know

From its pale pink color to its huge circular eyes and rouge cheeks, this is one of the most hilarious fusions possible, and it's one of those cases where the name fits the appearance perfectly.

4 Reshiram & Diglett

Reshiram is one of the legendaries available in Generation V and one of the coolest fire-type Pokémon ever. Combining it with Diglett almost feels like a crime, as one takes all of Reshiram's powers and style away that makes it a legendary.

The outcome is Digram, something in between a bird and a mole that maintains Diglett's iconic face and big red nose. However, it cannot be said for sure if this Pokémon is able to fly or if it would only be found underground.

3 Goodra & Jumpluff

Goodra is one of the few pseudo-legendary Pokémon in the series, and combining it with the fluffy Jumpluff leads to a hilarious outcome. Jumpdra, the new fused Pokémon, would be a grass and dragon-type that maintains Goodra's shape while also gaining Jumpluff's fluffy and furry style.

In addition, Jumpdra also keeps Jumpluff's cheerleader-like pom-poms, and, of course, its iconically hilarious face.

2 Meowth & Mew

Fusing Meowth and Mew leads to a Pokémon named Meowth that maintains Meowth's body type. However, similar to Mew, the new Meowth is floating and is pink-colored.

The fused Meowth is one of the few cases where it could be both a legendary and a common Pokémon found in the first bushes in the game. Nevertheless, even if it were considered a legendary, it doesn't have the most intimidating look due to having the original Meowth's face.

1 Rhyperior & Quagsire

Any tough-looking Pokémon mixed with Quagsire quickly loses all of its intimidating elements and Rhyperior is no exception. The fusion result here is Quagerior, a ground and water-type Pokémon that combines Rhyperior's body with Quagsire's blue color.

The best and most notable change is by far the face since it inherits Quagsire's goofy look. In addition, Quagerior also inherits Quagsire's flaps, which leads to a hilarious combination.

NEXT: Every Pokémon Legendary Trio, Ranked


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About The Author
Harry Mourtzanakis (79 Articles Published)

Harry Mourtzanakis is a List Writer for Screen Rant focused on gaming content. He has been playing games since 2010 and is passionate to share the aspects he likes and dislikes about games through writing. Harry's love for games began primarily through Civilization V. More than a decade later, although still faithful to the Civilization series with the latest Civ VI game, he enjoys numerous other games. He likes trying as many games as possible ranging from shooters like Rainbow Six Siege and MMORPGs like Guild Wars 2 to hardcore single player games like Dark Souls 3. His favorite game is the more unique competitive sports game, Rocket League. When he isn’t playing or writing about games, Harry is fond of exploring philosophy through the subfields of ethics and political philosophy.

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Sours: https://screenrant.com/funniest-pokemon-fusions-generator/

November is set to bring with it a new set of Pokémon TCG, which will shake up the game for all players thanks to the introduction of a new game mechanic.

Fusion Strike! will be one of the final sets that Pokémon TCG players in the west receive in 2021 and alongside some fan-favorite Pokémon making a return, the most unique factor of the set is the new Fusion battle mechanic.

While its launch isn’t for quite a while, we have some information on what Fusion Strike! will bring and when players can get their hands on them first.

What we know about Fusion Strike!

Fusion Strike! will launch on November 12, with pre-releases reportedly taking place between Oct. 30 and Nov. 7.

The set will include cards from the recently announced OCG set Fusion Arts, which will hit stores in Japan during September. Reports claim it will also include cards that were cut from the Evolving Skies set to be released in August.

While it hasn’t been announced, it is highly likely that Fusion Strike! will feature Mew as its star similar to Fusion Arts as it appears to be the flagship species for the new Fusion battle style.

The official description of the new Fusion battle style states that Pokémon flaunting the stamp isn’t bound by a specific Battle Style. These cards instead take the strength of every Battle Style and fuse them into a new one. 

“This unstoppable Fusion Battle Style is all about synergy and focuses on strengthening your Pokemon while weakening your opponent’s Pokemon at the same time.“

As it stands, only a handful of cards have been revealed for Fusion Arts, which will likely be translate for the release of Fusion Strike!. These include V and VMAX versions of Mew, Hoopa, Genesect, Oricorio, Clamperl, Huntail, Gorebyss, Toxel, Tocxtricity, Dreepy, Drakloak, Dragapult, Meloetta, Smeargle, Elsa’s Sparkle, Chili, Cilian, & Cress trainer card, Power Tablet, and Fusion Energy.

Many of the products included within the new set have been revealed, which you can check out here. These include the standard things like booster boxes, Elite Trainer Boxes, Blister packs, and Build & Battle / Build & Battle Stadium.

Right now, this is everything we know about the upcoming set, but more information will come to light closer to its launch and this article will be updated accordingly.

Sours: https://dotesports.com/pokemon/news/everything-we-know-about-pokemon-tcg-fusion-strike

Fusion pokemon

Mew VMAX, Boltund VMAX, and More in Pokémon TCG: Sword & Shield—Fusion Strike

Fuse your Pokémon TCG Battle Styles with the upcoming Sword & Shield—Fusion Strikeexpansion. Containing more than 260 cards, this expansion introduces a new Battle Style called Fusion Strike. Embrace the fluidity of this style with adaptable new Pokémon V, while also making use of powerful Single Strike and Rapid Strike cards. And don't overlook the power of several Pokémon VMAX appearing in their Gigantamax forms. Prepare for the expansion's release on November 12, 2021, by joining us for a peek at some of the great cards you'll find there.

Mew VMAX is the kind of powerhouse Pokémon that makes opponents tremble when it comes into play. Its Cross Fusion Strike attack leverages the strength of your entire team by allowing you to choose one of your Benched Fusion Strike Pokémon's attacks and use it. This is an especially useful tool given that Mew boasts an ample 310 HP, so you could make use of another Pokémon with a powerful attack without putting it in harm's way, as Mew VMAX remains the Active Pokémon. The fact that it only requires 2 Colorless Energy to power is even better. Mew's second attack—Max Miracle—requires 2 Psychic Energy to utilize and does 130 damage; plus, it ignores any effects applied to its target. This card's incredible combination of power and opportunities to take advantage of clever gameplay mechanics has lots of potential.

Continuing the theme of Pokémon that derive power from the overall strength of your deck, Boltund VMAX can unleash a fierce attack that does additional damage for each Lightning Energy attached to your Pokémon: Bolt Storm requires 1 Lightning Energy and 1 Colorless Energy to deliver and does 30 damage, but it does an additional 30 damage for each Lightning Energy attached to all of your Pokémon! Then there's the appropriately named Max Bolt that does an incredible 230 damage—an amount likely to Knock Out any Pokémon that's not a Pokémon VMAX. And with 320 HP, Boltund VMAX can withstand huge attacks from your opponent, bringing a powerful charge to any deck that leverages it.

While Huntail might not be as bulky as the previously mentioned Pokémon VMAX, this Fusion Strike Pokémon does boast a pretty cool Ability in Single Strike Jammer. With it, your opponent's Single Strike Pokémon's attacks cost 1 additional Energy—in a game that largely hinges on players acquiring and allocating the necessary Energy to fire off attacks, Huntail's Ability will undeniably come in handy.

Here's another Fusion Strike Pokémon with a useful Ability that also evolves from Clamperl. With Gorebyss's Rapid Strike Canceler, your opponent's Rapid Strike Pokémon that are in play no longer have Abilities. Given that this new expansion features Pokémon with clever Abilities that you can build an entire strategy around, Gorebyss has the potential to wreck the opposition, striking a powerful blow against even the most thoughtful of strategies.

Like other Fusion Strike Pokémon, Dragapult plays off the strength of your entire team—more specifically, its Fusion Strike Assault does, costing only 1 Psychic Energy to wield and delivering 30 damage plus an additional 30 damage for each of your Fusion Strike Pokémon in play. It's becoming clear that Fusion Strike Pokémon, with their unique Abilities and attacks, are powerfully bolstered by having a Bench and deck full of more Fusion Strike Pokémon. Dragapult's Speed Attack does 120 damage and costs 1 Psychic Energy and 1 Colorless Energy, making it relatively easy to power up both the Pokémon's attacks.

These are just a few of the incredible cards you'll find in Pokémon TCG: Sword & Shield—Fusion Strike. See what other cool cards you can discover when the expansion releases on November 12, 2021.

Sours: https://www.pokemon.com/us/pokemon-news/mew-vmax-boltund-vmax-and-more-in-pokemon-tcg-sword-shield-fusion-strike/


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