Gameboy pocket original

Gameboy pocket original DEFAULT

Meet Analogue Pocket.
A multi-video-game-system portable handheld. A digital audio workstation with a built-in synthesizer and sequencer. A tribute to portable gaming. Out of the box, Pocket is compatible with the 2,780+ Game Boy, Game Boy Color & Game Boy Advance game cartridge library. Pocket works with cartridge adapters for other handheld systems, too. Like Game Gear. Neo Geo Pocket Color. Atari Lynx & more. Completely engineered in *two FPGAs.

No emulation.

Believing is seeing.

Pocket is designed around a first-in-class 3.5”, 615 ppi, LCD. With a 1600x1440 resolution, Pocket has 10x the resolution of an original Game Boy. Yeah. We can hardly believe it, either. Pro level color accuracy, dynamic range, and brightness. The display is even made from Gorilla® Glass. There has never been a display this advanced in a video game system.

Pocket does it all.
Game Gear. Neo Geo Pocket Color. Atari Lynx.

Pocket is the ultimate tribute to portable gaming. We designed cartridge adapters for Game Gear, Neo Geo Pocket, & Atari Lynx so you can explore portable gaming history with no compromises.

Analogue isn’t just for games anymore.
It’s for making music.

Pocket has a digital audio workstation built in called Nanoloop. It's a synthesizer and a sequencer. Designed for music creation and live performance. Shape, stretch and morph sounds. Capture music or play and sculpt live.

You can even connect Pocket to your Mac, PC or other hardware with MIDI & Sync cables.

Pocket to MIDI USB-A Cable
Connect Pocket to Mac or PC via USB-A and sync Nanoloop to any MIDI-enabled DAW or software

Pocket to MIDI IN Cable
Connect Pocket to MIDI and run Nanoloop in sync with external MIDI gear like keyboards, synths & more

Pocket to Analog Sync Cable
Sync your Pocket via Analog Sync to additional Pockets or external hardware and instruments

Pocket to Pocket Link Cable
Sync two Pockets running Nanoloop via original-style link port

All cables are compatible with all original GB, GBC, GBA models except 1st GB

Sleep & Wake

Press the power button and Pocket will suspend gameplay and enter a low power sleep mode. Press the power button again to wake and pick up where you left off.

Original Display Modes

Transform Pocket's display into the display on an original GB, GBC, or GBA. Quirks and all. Pocket's 615ppi display allows astonishingly accurate recreation of original hardware display characteristics like backlight LCD effects, pixel grid patterns and LCD subpixel patterns.

Play Pocket on the big screen.

Analogue Dock is an amazing companion for Pocket. With Dock you can connect Pocket to your HDTV. Sync up any wireless 8BitDo Bluetooth or 2.4g controller directly to Dock for wireless play. Up to 4 player support. You can connect controllers directly via wired USB, too.

Multiplayer.
Connect up to four Pockets.

Pocket Hard Case.
Designed to show off Pocket on the go and display it on your shelf.

Make your own
games for Pocket.

We partnered with GB Studio so you can bring your game ideas to reality with zero programming knowledge needed.

GB Studio is a quick and easy to use drag and drop retro game creator for your favorite handheld video game system. It allows you to generate proprietary .pocket files with GB Studio and run them off your SD card.

Download GB Studio here

Now you can help preserve video game history, too.

Pocket is designed for FPGA development. We added a second dedicated FPGA just for developers to develop & port their own cores. With access to Analogue's proprietary hardware and scalers - we think developers are going to do some amazing things.

Interested in development on Analogue Pocket? Register your interest here

Technical Specifications

Pocket

  • Compatible with Game Boy, Game Boy Color and Game Boy Advance game cartridges.
  • 3.5" LCD. 1600×1440 resolution. 615ppi.
  • 360° display rotation (tate mode)
  • Variable refresh display
  • Rechargeable lithium ion 4300mAh battery
  • 6-10 hour gameplay time & 10+ hour sleep time 9
  • All buttons mappable
  • Stereo speakers
  • micro SD card slot
  • USB-C charging
  • Original-style link port
  • 3.5mm headphone output

Dock

  • 1080p HDMI output
  • Bluetooth & 2.4g support for wireless controllers
  • 2 USB inputs for wired controllers
  • Up to 4 player support (4p Bluetooth, 2p 2.4g, 2p wired USB)
  • DAC compatible
  • Power Dock on from controller

Adapters

  • AP_01 Game Gear adapter
  • AP_02 Neo Geo Pocket + Neo Geo Pocket Color adapter
  • AP_03 Atari Lynx adapter

1Analogue Pocket does not play copyrighted rom files, it plays legacy game cartridges via the cartridge slot. 2Analogue Pocket is not designed using software emulation. It is designed using a specialty hardware chip called an FPGA, which operates on a transistor level implementation of its functionality. 3Analogue Pocket does not operate utilizing any bios files from any other entities. Analogue designs all hardware. 4All trademarks are the property of their respective owners. Games are showcased to illustrate compatibility with Pocket. 5Sega Game Gear, Neo Geo Pocket Color and Atari Lynx game cartridge compatibility requires cartridge adapters [ sold separately ]. 6Nanoloop cables are not included with Pocket and sold separately. 7GB Studio © 2020 Chris Maltby 8Deadeus © 2020 -IZMA- 9Pocket 6 hour battery life is a rough estimation with display at default brightness. 10Nanoloop © 2021 Oliver Wittchow

Sours: https://www.analogue.co/pocket

Game Boy

This article is about the first model in the Game Boy line of handheld game consoles by Nintendo. For the said line, see Game Boy family.

1989 portable video game console

‹ The templateInfobox information appliance is being considered for merging. ›

Nintendo Game Boy Logo.svg
Game-Boy-FL.jpg

An original Game Boy

Also known as
DeveloperNintendo R&D1
ManufacturerNintendo
Product familyGame Boy family
TypeHandheld game console
GenerationFourth generation
Release date
Lifespan1989–2003
Introductory priceJP¥12,500[3]
US$89.99[3][4]
£67.40[citation needed]
DM169[5]
DiscontinuedMarch 23, 2003; 18 years ago (March 23, 2003)[6]
Units soldWorldwide: 118.69 million[6](including Game Boy (Play it Loud!), Game Boy Pocket, Game Boy Light and Game Boy Color units)
MediaGame Boy Game Pak
CPUSharp LR35902 core @ 4.19 MHz
DisplaySTN LCD 160 × 144 pixels, 47 × 43 mm (w × h)[7]
Power4 × AA batteries
Dimensions5.8”/148 mm × 3.5”/90 mm × 1.3”/32 mm (l × w × d)
Mass7.76 oz/0.22 kg (without batteries)
Best-selling gameTetris, approximately 35 million units[8][9]
PredecessorGame & Watch
SuccessorGame Boy Color[10]

The Game Boy[a] is an 8-bithandheld game console developed and manufactured by Nintendo. The first handheld in the Game Boy family, it was first released in Japan on April 21, 1989. The console was released in North America later the same year, then in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1.[11][12]

Nintendo's second handheld game console, the Game Boy, combines features from both the NES home system and Game & Watch hardware. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial, and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular unit are softly rounded, save for the bottom right, which is curved. At launch, it was sold either as a standalone unit, or bundled with one of several games, among them Super Mario Land and Tetris. Several accessories were also developed, including a carrying pouch, Game Genie, and printer.

Despite being technologically inferior to its fourth-generation competitors (Sega's Game Gear, Atari's Lynx, and NEC's TurboExpress), the Game Boy received praise for its battery life and durability in its construction. It quickly outsold the competition,[13] selling one million units in the United States within a few weeks.[14] An estimated 118 million units of the Game Boy and its successor, the Game Boy Color,[10] have been sold worldwide,[6] making it the third best-selling video game console of all time. It is one of the most recognizable devices from the 1990s, becoming a cultural icon in the years following its release. Several redesigns were released during the console's lifetime, including the Game Boy Pocket in 1996 and the Game Boy Light in 1998 (Japan only). Production of the Game Boy continued into the early 2000s, even after the release of its second successor, the Game Boy Advance, in 2001. Production ceased in 2003.[15]

History[edit]

Development[edit]

The Game Boy was designed by Nintendo's chief engineer Gunpei Yokoi and its Nintendo R&D1 team. Following the popularity of the Nintendo Entertainment System, he held a meeting with Nintendo president Hiroshi Yamauchi, saying that he could do a handheld system with interchangeable games. When he told Yamauchi that, he told him that games were fun to play and let him begin working on it. The original internal code name for the Game Boy is Dot Matrix Game, referring to its dot-matrix display in contrast to the preceding Game & Watch series (which Yokoi had created in 1980) that has segmented LCDs pre-printed with an overlay, limiting each model to only play one game. The initials DMG came to be featured on the final product's model number: "DMG-01". Satoru Okada and Yokoi led the development of the console, which led to disagreements. Yokoi felt that the console could be small, light, durable and successful and have a recognizable library of games. Shigesato Itoi visited Nintendo and conceived the name “Game Boy” for the console Yokoi was designing. The internal reaction to the Game Boy at Nintendo was initially very poor, earning it the derogatory nickname "DameGame" from Nintendo employees, in which dame (だめ) means "hopeless" or "useless" (dame originating as a term used in the game Go, meaning "meaningless territory").[16][17]Henk Rogers brought the game Tetris to Nintendo of America and convinced its president Minoru Arakawa to port it for the new system so it can reach a wider audience. Arakawa agreed and as a result, the game was ultimately bundled with the Game Boy and the system was released in Japan in April, North America in July, and September the following year in Europe.

Hardware[edit]

The standard gray cartridge for the original Game Boy games

The Game Boy has four operation buttons labeled "A", "B", "SELECT", and "START", and a directional pad (d-pad).[18] There is a volume control dial on the right side of the device and a similar dial on the left side to adjust the contrast.[19] At the top of the Game Boy, a sliding on-off switch and the slot for the Game Boy cartridges are located.[20] The on-off switch includes a physical lockout to prevent users from either inserting or removing a cartridge while the unit is switched on. Nintendo recommends users leave a cartridge in the slot to prevent dust and dirt from entering the system.[21]

The Game Boy contains optional input or output connectors. On the left side of the system is an external 3.5 mm × 1.35 mm DC power supply jack that allows users to use an external rechargeable battery pack or AC adapter (sold separately) instead of four AAbatteries.[22] The Game Boy requires 6 VDC of at least 150 mA.[23] A 3.5 mm stereo headphone jack is located on the bottom side of the unit which allows users to listen to the audio with the bundled headphones or external speakers.[24]

The right side of the device offers a port that allows a user to connect to another Game Boy system via a link cable, provided both users are playing games that support connecting to each other (most often, only copies of the same game, although for example, the Pokémon games can connect between different generations).[25] The port can also be used to connect a Game Boy Printer. The link cable was originally designed for players to play head-to-head two-player games such as in Tetris. However, game developer Satoshi Tajiri later used the link cable technology as a method of communication and networking in the popular Pokémon video game series.[26]

Technical specifications[edit]

Size Approximately 90 mm (3.5 in) x 148 mm (5.8 in) x 32 mm (1.3 in) (WxHxD)[27]
Weight Approximately 220 g (7.8 oz)[28]
Screen 2.6 inch reflective super-twisted nematic (STN) liquid-crystal display (LCD)[27]
Vertical blank duration: Approximately 1.1 ms[29]
Display sizeOriginal: 47 mm (1.9 in) by 43 mm (1.7 in)[28]
Pocket: 48 mm (1.9 in) by 44 mm (1.7 in)[28]
Framerate59.727500569606 Hz[30]
Power 6 V, 0.7 W (4× AA batteries)[31]
Battery life Approximately 15 hours of gameplay[27]
CPU Custom 8-bit Sharp LR35902 (based on modified 8080 and Z80)[32][33] at 4.19 MHz[b]
Memory 64 KiB address space including:
  • 8 KiB of built-in working RAM
  • Up to sixteen 8 KiB switchable working RAM pages (in the game cartridge) for a maximum of 128 KiB of external RAM (which may be battery-backed to hold save games)
  • 8 KiB RAM for LCD display
  • 32 KiB external Game PakROM, of which 16 KiB is switchable

On-CPU-Die 256-byte bootstrap ROM;[34] 32 KiB, 64 KiB, 128 KiB, 256 KiB, 512 KiB, 1 MiB, 2 MiB, 4 MiB and 8 MiB cartridges

Resolution160 (w) × 144 (h) pixels (10:9 aspect ratio)
Color support 2-bit (4 shades of "gray": light to very dark olive green)
  • Reference:
  • Original color scheme:  0x0  0x1  0x2  0x3 
  • Pocket/Light color scheme:  0x0  0x1  0x2  0x3 
Sound 2 pulse wave generators, 1 PCM 4-bit wave sample (64 4-bit samples played in 1×64 bank or 2×32 bank) channel, 1 noise generator, and one audio input from the cartridge.[35] The unit has only one speaker, however the headphone port outputs stereo sound.
Input
  • Eight-way control pad
  • Four action buttons (A, B, Start, Select)
  • Volume potentiometer
  • Contrast potentiometer
  • Power switch
  • Serial I/O ("Link cable"): 512 kbit/s with up to 4 connections in serial
  • Cartridge I/O

Special or limited editions[edit]

Play It Loud![edit]

"Play It Loud!" transparent Game Boy, North American edition

On March 20, 1995, Nintendo released several special edition Game Boy models with colored cases, advertising them in the "Play It Loud!" campaign,[36] known in Japan as Game Boy Bros.[c] The "Play it loud!" series is a simple coloring difference, yet it is extraordinary for the fact that it is an entire set of special colors. This special line of colored Game Boys set a precedent for later Nintendo handhelds; every one of them since has been available in more than one color. Play It Loud! units were manufactured in red, green, black, yellow, white, blue, and clear (transparent), or sometimes called X-Ray in the UK. Most common are the yellow, red, clear and black. Green is fairly scarce but blue and white are the rarest. Blue was a Europe and Japan-only release, white was a Japanese majority release with UK Toys R Us stores also getting it as an exclusive edition to them. The white remains the rarest of all the Play it Loud colors. A rare, limited edition Manchester United Game Boy is red, with the logos of the team emblazoned on it.[citation needed] It was released simultaneously with the Play it Loud! handhelds in the United Kingdom. The Play It Loud's screens also have a darker border than the normal Game Boy.

Other editions[edit]

All other editions are going to be cycled into one paragraph as none stand out as more important. There were many different editions given that this was one of the most popular consoles of it's time. All editions feature similar designs; they were average gameboys with sometimes black, white or a different grey coloring, and also they usually had little logos on the front to represent the special brand or franchise. All special gameboys did exactly this other than the aforementioned "Play it Loud!" These special editions weren't special that much, but eventually, at the game boy color, Nintendo stepped up with handheld special editions most of which featured: Mario, Pokemon, or Mario. They then gave special designs for special consoles on the home consoles as well starting with the N64. All this led to an oversaturation of Limited or special editions making them less special then when they were "Back in the day."

Revisions[edit]

Game Boy Pocket[edit]

Logo of the Game Boy Pocket
Game Boy Pocket, first release

On July 21, 1996, Nintendo released the Game Boy Pocket for US$69.99:[37] a smaller, lighter unit that required fewer batteries. It has space for two AAA batteries, which provide approximately 10 hours of gameplay.[38] The unit is also fitted with a 3 volt, 2.35 mm x 0.75 mm DC jack which can be used to power the system. The Pocket has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models, excluding the Game Boy Micro. The screen was changed to a true black-and-white display, rather than the "pea soup" monochromatic display of the original Game Boy.[39] Also, the Game Boy Pocket (GBP) has a larger screen than the Game Boy Color (GBC) that later superseded it. The GBP's screen has a 65 mm (2.56 in) diagonal, 48.5 mm (1.91 in) width, and 43.5 mm (1.71 in) height, compared to a 59 mm (2.32 in) diagonal for the GBC. Although like its predecessor, the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (mostly eliminating ghosting).[40] The first version did not have a power LED. This was soon added due to public demand, along with new Game Boy Pocket units of different colors (released on April 28, 1997), some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets, including a gold-metal model exclusive to Japan.[41] The Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model.[42]

A clear 'skeleton' Famitsu edition appeared in 1997, which had only 5,000 units released, and a clear yellow edition.[citation needed]

Game Boy Light[edit]

Logo of the Game Boy light

The Game Boy Light was released on April 14, 1998, and only available in Japan. Like the Game Boy Pocket, the system was also priced at ¥6,800. The Game Boy Light is only slightly bigger than the Game Boy Pocket and features an electroluminescentbacklight for low-light conditions. It uses two AA batteries, which gave it approximately 20 hours with the light off and 12 with it on. It was available in two standard colors: gold and silver.[43] It also received numerous special editions, including an Astro Boy edition with a clear case and a picture of Astro Boy on it,[44] an Osamu Tezuka World edition with a clear red case and a picture of his characters,[45] and a solid yellow Pokémon Center Tokyo version.

Games[edit]

See also: List of Game Boy games, List of best-selling Game Boy video games, and List of cancelled Game Boy games

Launch titles[edit]

The Game Boy was released alongside six launch titles, which are listed in the table below:

Reception[edit]

The original Game Boy lacked a backlight, so many third-party accessories were created to make play possible in low-light conditions.

Though it was less technically advanced than the Lynx and other competitors, notably by not supporting color, the Game Boy's lower price along with longer battery life made it much more successful.[47] In its first two weeks in Japan, from its release on April 21, 1989, the entire stock of 300,000 units was sold; a few months later on July 31, 1989, 40,000 units were sold on its first release day.[48] More than 118.69 million units of the Game Boy and Game Boy Color combined have been sold worldwide, with 32.47 million units in Japan, 44.06 million in the Americas, and 42.16 million in other regions.[6] By Japanese fiscal year 1997, before Game Boy Color's release in late 1998, 64.42 million units of the Game Boy had been sold worldwide.[6][49] At a March 14, 1994, press conference in San Francisco, Nintendo vice president of marketing Peter Main answered queries about when Nintendo was coming out with a color handheld system by stating that sales of the Game Boy were strong enough that it had decided to hold off on developing a successor handheld for the near future.[50]

In 1995, Nintendo of America announced that 46% of Game Boy players were female, which was higher than the percentage of female players for both the Nintendo Entertainment System (29%) and Super Nintendo Entertainment System (14%).[51] In 2009, the Game Boy was inducted into the National Toy Hall of Fame, 20 years after its introduction.[52] As of June 6, 2011, Game Boy and Game Boy Color games are available on the Virtual Console service on the Nintendo 3DS's Nintendo eShop.[53]

In a 1997 year-end review, a team of four Electronic Gaming Monthly editors gave the Game Boy scores of 7.5, 7.0, 8.0, and 2.0. Sushi-X (who contributed the 2.0) panned the system due to its black-and-white display and motion blur, while his three co-reviewers praised its long battery life and strong games library, as well as the sleek, conveniently pocket-sized design of the new Game Boy Pocket model.[54]

See also[edit]

Notes[edit]

  1. ^Japanese: ゲームボーイ, Hepburn: Gēmubōi
  2. ^This processor is similar to an Intel 8080 in that none of the registers introduced in the Z80 are present. However, some of the Z80's instruction set enhancements over the 8080, particularly bit manipulation, are present. Features removed from the Intel 8080 instruction set include the parity flag, half of the conditional jumps, and I/O instructions. I/O is instead performed through memory load/store instructions. Still, several features are added relative to both the 8080 and the Z80, such as new load and store instructions to optimize access to memory-mapped registers. The IC also contains integrated sound generation.
  3. ^Japanese: /ゲームボーイブロス, Hepburn: Gēmu Bōi Burosu, also known as ゲームボーイブラザース Gēmu Bōi Burazāsu

References[edit]

  1. ^White, Dave (July 1989). "Gameboy Club". Nintendo Power. No. 7. p. 84.
  2. ^"retrodiary: 1 April – 28 April". Retro Gamer. No. 88. Bournemouth: Imagine Publishing. April 2011. p. 17. ISSN 1742-3155. OCLC 489477015.
  3. ^ ab"Happy 20th b-day, Game Boy: here are 6 reasons why you're #1". Ars Technica. September 7, 2015. Archived from the original on August 15, 2017. Retrieved June 14, 2017.
  4. ^"The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013. Retrieved August 28, 2020.
  5. ^"Matsch-Screen statt Touchscreen". October 12, 2015. Retrieved August 28, 2020.
  6. ^ abcde"Consolidated Sales Transition by Region"(PDF). Nintendo. April 26, 2016. Archived from the original(PDF) on May 1, 2016. Retrieved October 23, 2016.
  7. ^"Technical data". Nintendo of Europe GmbH.
  8. ^"50 Most Popular Video Games of All Time". 247wallst.com. Retrieved May 21, 2018.
  9. ^"All-time best selling console games worldwide 2018 | Statistic". Statista. Retrieved May 21, 2018.
  10. ^ abUmezu; Sugino. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on July 25, 2015. Retrieved March 20, 2013.
  11. ^Beuscher, Dave. "Game Boy - Overview". Allgame. Archived from the original on December 12, 2014. Retrieved September 11, 2008.
  12. ^"Satoru Okada talks Game & Watch, Game Boy and Nintendo DS development". Issue 163. Retro Gamer Magazine. 2016. Archived from the original on January 1, 2017. Retrieved January 1, 2017.
  13. ^"AtariAge - Lynx History". AtariAge. Archived from the original on December 1, 2016. Retrieved November 22, 2016.
  14. ^Kent 2001, p. 416. "According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks and its black and white (except for Konami/Factor 5 games and SeaQuest DSV), was shown in color like the Game Gear version."
  15. ^Stuart, Keith. "Nintendo Game Boy – 25 facts for its 25th anniversary". The Guardian. Archived from the original on November 23, 2016. Retrieved November 22, 2016.
  16. ^Audureau, William (March 18, 2015). "NX, Ultra 64, Revolution… Petite histoire de Nintendo à travers ses noms de code". Le Monde.fr (in French). ISSN 1950-6244. Archived from the original on August 17, 2016. Retrieved June 19, 2016.
  17. ^"駄目". Wiktionary. Retrieved February 13, 2021.
  18. ^Owner's Manual, p. 5. "(12) Operation buttons — The controls for playing games. (See game manuals for button functions.)"
  19. ^Owner's Manual, pp. 4–5. "(5) Volume dial (VOL) — Adjusts the sound volume…(7)Contrast adjustment (CONTRAST) — Adjusts the contrast of the display."
  20. ^Owner's Manual, pp. 3–4. "(3) Game Pak slot — Insert the Nintendo GAME BOY Game Pak here. (See page 7 for instructions on inserting Game Pak)"
  21. ^Owner's Manual, p. 10. "To avoid dust and dirt getting in the Game Boy unit, always leave a Game Pak inserted when not in use."
  22. ^Owner's Manual, p. 4. "(2) External power supply jack — You can connect a Rechargeable Battery Pack (sold separately) for longer play."
  23. ^"Nintendo Game Boy (DMG-001)". Vidgame.net. 2006. Archived from the original on February 11, 2008. Retrieved August 22, 2006.
  24. ^Owner's Manual, p. 5. "(10) Headphone jack (PHONES) — Connect the stereo headphones that come with the GAME BOY to enjoy the impressive sounds of games without disturbing others around you...."
  25. ^Owner's Manual, pp. 4, 8. "(4) Extension connector (EXT CONNECTOR) — Connects to other GAME BOY…Do not insert different games in the interconnected Game Boys."
  26. ^Masuyama, Meguro (2002). "Pokémon as Japanese Culture?". In Lucien King (ed.). Game On. New York, NY: Universe Publishing. p. 39. ISBN .
  27. ^ abcAmos, Evan (1989). "GameBoy : User Manual, Page 12". Nintendo of America. Archived from the original on June 29, 2011. Retrieved February 12, 2011.
  28. ^ abc"Technical data". Nintendo of Europe GmbH. Retrieved February 4, 2018.
  29. ^Fruttenboel Gameboy Section (August 22, 2009). "GameBoy : Using the GameBoy skeleton for serious business (Interrupt Descriptions)". Archived from the original on September 21, 2014. Retrieved March 25, 2010.
  30. ^"TASVideos / Platform Framerates". tasvideos.org. Retrieved February 29, 2020.
  31. ^of America, Nintendo (July 31, 1989). "Nintendo Game Boy user's manual"(PDF). Video Game Console Library.
  32. ^"Archived copy". Archived from the original on October 31, 2018. Retrieved October 31, 2018.CS1 maint: archived copy as title (link)
  33. ^"Archived copy". Archived from the original on October 31, 2018. Retrieved October 31, 2018.CS1 maint: archived copy as title (link)
  34. ^GameBoy Development Wiki (November 12, 2009). "Gameboy Bootstrap ROM". Archived from the original on August 18, 2010. Retrieved October 24, 2010.
  35. ^"Game Boy - 8bc Chiptune Wiki". November 5, 2008. Archived from the original on February 21, 2008. Retrieved March 26, 2009.
  36. ^"Color it loud with hot new Game Boys; Game Boy reflects players own style with five exciting new colors". Archived from the original on November 2, 2013. Retrieved November 3, 2009.
  37. ^"1998 Sears Christmas Book, Page 161 - Christmas Catalogs & Holiday Wishbooks". christmas.musetechnical.com. Retrieved December 1, 2019.
  38. ^"The Incredible Shrinking Game Boy Pocket". Electronic Gaming Monthly. No. 84. Ziff Davis. July 1996. p. 16.
  39. ^"Game Boy Relaunched". Next Generation. No. 20. Imagine Media. August 1996. p. 26.
  40. ^"Pocket Cool". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 204.
  41. ^"Tidbits...". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 19.
  42. ^"Show Notes". GamePro. No. 95. IDG. August 1996. p. 16.
  43. ^ (in Japanese). Nintendo. Archived from the original on May 30, 1998. Retrieved November 3, 2009.
  44. ^"Clear case Astro Boy edition of Game Boy Light". Archived from the original on September 28, 2017.
  45. ^McFerran, Damien (December 27, 2012). "Hardware Classics: Tezuka Osamu World Shop Game Boy Light". Nintendo Life. Gamer Network. Archived from the original on August 1, 2015. Retrieved June 13, 2016.
  46. ^ ab"Yakuman for Game Boy (1989) - MobyGames". Archived from the original on June 30, 2016. Retrieved December 30, 2016.
  47. ^Maher, Jimmy (December 22, 2016). "A Time of Endings, Part 2: Epyx". The Digital Antiquarian. Archived from the original on December 23, 2016. Retrieved December 23, 2016.
  48. ^Fahs, Travis. "IGN Presents the History of Game Boy". IGN. IGN Entertainment, Inc. p. 2. Archived from the original on April 11, 2015. Retrieved October 2, 2013.
  49. ^"A Brief History of Game Console Warfare: Game Boy". BusinessWeek. McGraw-Hill. Archived from the original on May 9, 2007. Retrieved July 30, 2008.
  50. ^"Cart Queries". GamePro. No. 71. IDG. August 1994. p. 14.
  51. ^"Makers Of Games Focus On Girls". The Gainesville Sun. January 15, 1995. p. 15. Archived from the original on March 25, 2017. Retrieved March 18, 2012.
  52. ^"Ball, Game Boy, Big Wheel enter toy hall of fame, retrieved 5 Nov 2009". Rbj.net. Archived from the original on July 17, 2011. Retrieved August 3, 2010.
  53. ^Reilly, Jim. "GDC: TurboGrafx 16, Game Gear Hit 3DS". IGN. Archived from the original on August 23, 2011. Retrieved July 18, 2011.
  54. ^"EGM's Special Report: Which System Is Best?". 1998 Video Game Buyer's Guide. Ziff Davis. March 1998. p. 58.

Bibliography[edit]

External links[edit]

Sours: https://en.wikipedia.org/wiki/Game_Boy
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Game Boy family

Family of handheld game consoles by Nintendo

‹ The templateInfobox information appliance is being considered for merging. ›

Gameboy logo.svg
Game Boy Line.png

Top: Logo of the original Game Boy (for the logos of the other models, see their articles)
Bottom: All models of the Game Boy family chronologically from left to right: Game Boy, Game Boy Pocket, Game Boy Light, Game Boy Color, Game Boy Advance, Game Boy Advance SP, Game Boy Advance SP (backlight model), Game Boy Micro

DeveloperNintendo
TypeFamily of handheld game consoles
GenerationGame Boy, Game Boy Pocket, Game Boy Light: Fourth generation
Game Boy Color: Fifth generation
Game Boy Advance, Game Boy Advance SP, Game Boy Micro: Sixth generation
Lifespan1989[1]–2010[2]
Units soldGame Boy/Game Boy Color: 118.69 million
Game Boy Advance family: 81.51 million
MediaGame Boy Game Pak
Game Boy Color Game Pak
Game Boy Advance Game Pak
PredecessorGame & Watch series
SuccessorNintendo DS family

The Game Boy family is a line of cartridge-basedhandheld video game consoles developed, manufactured, released and marketed by Nintendo. It comprises three sub families: Classic Game Boy, Game Boy Color and Game Boy Advance.[3][4]

Excluding Classic Game Boy systems and Game Boy Micro, all devices in the Game Boy family are backwards compatible with every game produced for a previous console in the family with only a few exceptions. Classic Game Boy systems are forwards compatible with all black cartridge Game Boy Color games, but will not display them in color. This was accomplished through use of cartridges with similar hardware on later consoles in the family.

The Game Boy line was succeeded by the Nintendo DS line. A number of Game Boy, Game Boy Color, and Game Boy Advance games have been rereleased digitally through the Virtual Console service for the Nintendo 3DS and Wii U.

The original Game Boy (ゲームボーイ, Gēmu Bōi) and Game Boy Color combined[5] sold 118.69 million units worldwide.[3] All versions of the Game Boy Advance family combined have sold 81.51 million units.[3] All Game Boy systems combined have sold 200.20 million units worldwide.

History[edit]

Nintendo's Game Boy handheld was first released in 1989.[6] The gaming device was the brainchild of long-time Nintendo employee Gunpei Yokoi, who was the person behind the Ultra Hand, an expanding arm toy created and produced by Nintendo in 1970, long before Nintendo would enter the video game market. Yokoi was also responsible for the Game & Watch series of handhelds when Nintendo made the move from toys to video games.

When Yokoi designed the original Game Boy, he knew that to be successful, the system needed to be small, light, inexpensive, and durable, as well as have a varied, recognizable library of games upon its release. By following this simple mantra, the Game Boy line managed to gain a vast following despite technically superior alternatives which would have color graphics instead. This is also apparent in the name (conceived by Shigesato Itoi), which connotes a smaller "sidekick" companion to Nintendo's consoles.

Game Boy continues its success to this day and many at Nintendo have dedicated the handheld in Yokoi's memory. Game Boy celebrated its 15th anniversary in 2004, which nearly coincided with the 20-year anniversary of the original Nintendo Entertainment System (NES). To celebrate, Nintendo released the Classic NES Series and an NES controller-themed color scheme for the Game Boy Advance SP.

In 2006, Nintendo president Satoru Iwata said on the rumored[7] demise of the Game Boy brand: "No, it's not true after all. What we are repeatedly saying is that for whichever platform, we are always conducting research and development for the new system, be it the Game Boy, or new console or whatever. And what we just told the reporter was that in thinking about the current situation where we are enjoying great sales with the DS and that we are now trying to launch the Wii, it's unthinkable for us to launch any new platform for the handheld system, including the new version of the GBA... Perhaps they misunderstood a part of this story, but as far as the handheld market is concerned [right now] we really want to focus on more sales of the DS; that's all" until Nintendo ceased the production of the Game Boy Advance games and handheld system in North America on May 15, 2010.[8]

Classic Game Boy family[edit]

Main article: Game Boy

Game Boy[edit]

Main article: Game Boy

The original gray Game Boy was first released in Japan on April 21, 1989. Based on a Z80 processor, it has a black and green reflective LCD screen, an eight-way directional pad, two action buttons (A and B), and Start and Select buttons with the controls being identical to the NES controller. It plays games from ROM-based media contained in cartridges (sometimes called carts or Game Paks). Its graphics are 8-bit (similar to the NES).

The game that pushed the Game Boy into the upper reaches of success was Tetris. Tetris was widely popular, and on the handheld format could be played anywhere. It came packaged with the Game Boy, and broadened its reach; adults and children alike were buying Game Boys in order to play Tetris. Releasing Tetris on the Game Boy was selected as #4 on GameSpy's "25 Smartest Moments in Gaming".[9]

The original Game Boy was one of the first cartridge-based systems that supported networking: two devices with a Game Link Cable, or up to four with the Four Player Adapter.

In 1995, the "Play it Loud" version of the original Game Boy was released in six different colors; black, red, yellow, green, blue, white and clear as well as additional sports-themed editions.

Game Boy Pocket[edit]

Main article: Game Boy Pocket

The Game Boy Pocket is a redesigned version of the original Game Boy having the same features. It was released in 1996. Notably, this variation is smaller and lighter. It comes in seven different colors; red, yellow, green, black, clear, silver, blue, and pink.

Another notable improvement over the original Game Boy is a black-and-white display screen, rather than the green-tinted display of the original Game Boy, that also featured improved response time for less blurring during motion. The Game Boy Pocket takes two AAA batteries as opposed to four AA batteries for roughly ten hours of gameplay. The first model of the Game Boy Pocket did not have an LED to show battery levels, but the feature was added due to public demand.

Game Boy Light[edit]

Main article: Game Boy Light

In April 1998, a variant of the Game Boy Pocket named Game Boy Light was exclusively released in Japan. The differences between the original Game Boy Pocket and the Game Boy Light is that the Game Boy Light takes on two AA batteries for approximately 20 hours of gameplay (when playing without using the light), rather than two AAA batteries, and it has an electroluminescent screen that can be turned on or off. This electroluminescent screen gave games a blue-green tint and allowed the use of the unit in darkened areas. Playing with the light on would allow about 12 hours of play. The Game Boy Light also comes in six different colors; silver, gold, yellow for the Pokémon edition, translucent yellow, clear and translucent red for the Astro Boy edition. The Game Boy Light was superseded by the Game Boy Color six months later and was the only Game Boy to have a backlit screen until the release of the Game Boy Advance SP AGS-101 model in 2005.

Game Boy Color family[edit]

Game Boy Color[edit]

Main article: Game Boy Color

First released in Japan on October 21, 1998, the Game Boy Color (abbreviated as GBC) added a (slightly smaller) color screen to a form factor similar in size to the Game Boy Pocket. It also has double the processor speed, three times as much memory,[10] and an infrared communications port. Technologically, it was likened to the 8-bit NESvideo game console from the 1980s although the Game Boy Color has a much larger color palette (56 simultaneous colors out of 32,768 possible) which had some classic NES ports and newer titles. It comes in six different colors; Atomic purple, indigo, berry (red), kiwi (green), dandelion (yellow) and teal. The Game Boy Color also has several special edition variants such as the yellow and silver Pokémon special editions or the Tommy Hilfiger yellow special edition. Like the Game Boy Light, the Game Boy Color takes on two AA batteries. It was the final handheld to have 8-bit graphics and to have a vertical shape.

A major component of the Game Boy Color is its near-universal backward compatibility; that is, a Game Boy Color is able to read older Game Boy cartridges and even play them in a selectable color palette (similar to the Super Game Boy). The only black and white Game Boy games known to be incompatible are Road Rash and Joshua & the Battle of Jericho. Backwards compatibility became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors. Some games written specifically for the Game Boy Color can be played on older model Game Boys, whereas others cannot (see the Game Paks section for more information).

Game Boy Advance family[edit]

Main article: Game Boy Advance family

Game Boy Advance[edit]

Main article: Game Boy Advance

In Japan, on March 21, 2001, Nintendo released a significant upgrade to the Game Boy line. The Game Boy Advance (also referred to as GBA) featured a 32 bit 16.8 MHzARM. It included a Z80 processor and a switch activated by inserting a Game Boy or Game Boy Color game into the slot for backward compatibility, and had a larger, higher resolution screen. Controls were slightly modified with the addition of "L" and "R" shoulder buttons. Like the Game Boy Light and Game Boy Color, the Game Boy Advance takes on two AA batteries. The system was technically likened to the SNES and showed its power with successful ports of SNES titles such as Super Mario World, Super Mario World 2: Yoshi's Island, The Legend of Zelda: A Link to the Past and Donkey Kong Country. There were also new titles that could be found only on the GBA, such as Mario Kart: Super Circuit, F-Zero: Maximum Velocity, Wario Land 4, Mario & Luigi: Superstar Saga and more. A widely criticized drawback of the Game Boy Advance is that the screen is not backlit, making viewing difficult in some conditions. The Game Paks for the GBA are roughly half the length of original Game Boy cartridges and Game Boy Color cartridges, and so older Game Paks would stick out of the top of the unit. When playing older games, the GBA provides the option to play the game at the standard equal square resolution of the original screen or the option to stretch it over the wider GBA screen. The selectable color palettes for the original Game Boy games are identical to what it was on the Game Boy Color. The only Game Boy Color games known to be incompatible are Pocket Music[11] and Chee-Chai Alien.[12][13] It was the final handheld to require regular batteries and to lack a backlit screen.

Game Boy Advance SP[edit]

Main article: Game Boy Advance SP

First released in Japan on February 14, 2003, the Game Boy Advance SP—Nintendo model AGS-001—resolved several problems with the original Game Boy Advance model. It featured a new smaller clamshell design with a flip-up screen, a switchable internal frontlight, a rechargeable battery for the first time, and the only notable issue is the omission of the headphone jack, which requires a special adapter, purchased separately. In September 2005, Nintendo released the Game Boy Advance SP model AGS-101, that featured a high quality backlit screen instead of a frontlit, similar to the Game Boy Micro screen but larger. It was the final Game Boy and last handheld to have backwards compatibility with Game Boy and Game Boy Color games.

Game Boy Micro[edit]

Main article: Game Boy Micro

The third form of Game Boy Advance system, the Game Boy Micro is four and a half inches wide (10 cm), two inches tall (5 cm), and weighs 2.8 ounces (80 g). By far the smallest Game Boy created, it has approximately the same dimensions as an original NES controller pad. Its screen is approximately 2/3 the size of the SP and GBA screens while maintaining the same resolution (240×160 pixels) but now has a higher quality backlit display with adjustable brightness. Included with the system are two additional faceplates which can be swapped to give the system a new look; Nintendo of America sold additional faceplates on its online store. In Europe, the Game Boy Micro comes with a single faceplate. In Japan, a special Mother 3 limited edition Game Boy Micro was released with the game in the Mother 3 Deluxe Box. Unlike the Game Boy Advance and Game Boy Advance SP, the Game Boy Micro is unable to play any original Game Boy or Game Boy Color games, only playing Game Boy Advance titles (with the exception of the Nintendo e-Reader, discontinued in America, but still available in Japan).

Comparison[edit]

Product family Game Boy AdvanceGame Boy ColorClassic Game Boy
Name Game Boy MicroGame Boy Advance SPGame Boy AdvanceGame Boy ColorGame Boy LightGame Boy PocketGame Boy
Model # OXY-001 AGS-001 / AGS-101 AGB-001 CGB-001 MGB-101 MGB-001 DMG-01
Logo Gameboy micro logo.svgGameboy advance SP logo.svgGameboy advance logo.svgGame Boy Color logo.svgGameboy-logo-light-logo.svgGameboy-pocket-logo.svgNintendo Game Boy Logo.svg
Image Game-Boy-Micro.pngGame-Boy-Advance-SP-Mk1-Blue.pngGame-Boy-Advance-SP-Mk2.pngNintendo-Game-Boy-Advance-Milky-Blue-FL.pngNintendo-Game-Boy-Color-FL.jpgGame-Boy-Light-FL.jpgGame-Boy-Pocket-FL.jpgGame-Boy-FL.png
In production Discontinued
Generation Sixth generationFifth generationFourth generation
Release date
  • JP: March 21, 2001
  • NA: June 11, 2001
  • PAL: June 22, 2001
  • JP: October 21, 1998
  • NA: November 18, 1998
  • EU: November 23, 1998
  • AU: November 27, 1998
Launch price ¥12,000[14]

US$99.99[21]
€99.99[14]
A$?

¥12,500[15]

US$99[15]
€129.99
A$199.99

¥9,800

US$99.99[22]
€109,99
A$?

¥8,900

US$79.95
A$?

¥6,800 ¥6,800

US$59.95
A$?

¥12,800

US$89.95
A$?

Units shipped Worldwide: 81.51 million (as of December 31, 2013).[3]Worldwide: 118.69 million (as of December 31, 2013)[3][5]
Best-selling game

Pokémon Ruby and Sapphire, 13 million combined (as of November 25, 2004)[23]

Pokémon Gold and Silver,
23 million combined[24]

Tetris, 30.26 million (pack-in/separately)
Pokémon Red and Blue, 23.64 million approximately (as of January 18, 2009).[25]

Display51 mm (2 in) 74 mm (2.9 in) 59 mm (2.34 in) 65 mm (2.56 in)
240 × 160 px (38,400 px)[26][27]160 × 144 px (23,040 px)[28][29][30]
511 simultaneous colors in character mode
32,768 simultaneous colors in bitmap mode[26]
10, 32 or 56 simultaneous colors
(from a 32,768 color palette)[30]
4 shades, monochromatic (2-bit)[28][29]
White screen
(four shades, greyscale)
Olive green screen
(four shades of olive green)
Backlight – 5 brightness levels Frontlight On/Off toggle (AGS-001)
Backlight Bright/Normal toggle (AGS-101)
No backlight No backlight Electro-Luminescent Backlight On/Off toggle No backlight No backlight
Audio6 channels
(two 8-bit "Direct Sound" PCM channels, plus the 4 channels from Game Boy)
4 channels
(2 square wave channels, 1 PCM 4-bit wave sample channel, 1 noise channel and 1 audio input from the cartridge)[28][30]
Single mono speaker[28][31]
Stereo headphone jack
(standard)[31]
Stereo headphone jack
(for headphones specifically designed for the GBA SP or by using the headphone adapter)
Stereo headphone jack
(standard)[30]
Processor16.8 MHz 32-bit ARM7TDMI
8 MHz 8-bit coprocessor for Game Boy and Game Boy Color compatibility, and as a tone generator in Game Boy Advance games
8 MHz 8-bit CPU[32]4.19 MHz 8-bit CPU[32]
Memory256 kBWRAM(outside the CPU)
32 kB + 96 kB VRAM(internal to the CPU)
32 kB RAM
16 kB VRAM
8 kB S-RAM[33](can be extended up to 32 kB)[29]
8 kB VRAM[28]
Physical media Game Boy Advance Game Cartridge (2-32 MB)Game Boy Advance Game Cartridge (2-32 MB)

Game Boy Color Game Cartridge
Game Boy Game Cartridge
(32 kB – 1 MB)

Game Boy Color Game Cartridge

Game Boy Game Cartridge
(32 kB – 1 MB)

Game Boy Game Cartridge (32 kB – 1 MB)[28]
Input controls
  • D-pad
  • A/B, L/R, and START/SELECT buttons
  • D-pad
  • A/B and START/SELECT buttons
Batteries 460 mAh lithium-ion battery 700 mAh lithium-ion battery[34]2 AA batteries

(dependent on the Game Pak being played and volume setting)[35]

2 AA batteries 2 AA batteries 2 AAA batteries 4 AA batteries
DC input Proprietary (micro type)

5 V DC

Proprietary (SP type)

5 V DC

None Barrel 2.35 mm x 0.75 mm (Center Positive)

3 V DC

Barrel 3.5 mm x 1.5 mm (Center Negative)

6 V DC

Connectivity Fourth generation link portThird generation link portSecond generation link portFirst generation link port
N/A Infrared port N/A
Weight 80 grams (2.8 oz) 142 grams (5.0 oz) 140 grams (4.9 oz) 138 grams (4.9 oz)[36][37]190 grams (6.7 oz) (with batteries)[17]125 grams (4.4 oz)[36]150 grams (5.3 oz) (with batteries)[18]220 grams (7.8 oz)[36]

394 grams (13.9 oz) (with batteries)[38]

Dimensions

101 mm (4.0 in) W
50 mm (2.0 in) H
17.2 mm (0.68 in) D

84 mm (3.3 in) W
82 mm (3.2 in) H
24 mm (0.94 in) D

144 mm (5.7 in) W
82 mm (3.2 in) H
24.5 mm (0.96 in) D

75 mm (3.0 in) W
133 mm (5.2 in) H
27 mm (1.1 in) D

80 mm (3.1 in) W
135 mm (5.3 in) H
29 mm (1.1 in) D[17]

77.6 mm (3.06 in) W
127.6 mm (5.02 in) H
25.3 mm (1.00 in) D[18]

90 mm (3.5 in) W
148 mm (5.8 in) H
32 mm (1.3 in) D

Colors and styles List of Game Boy colors and styles
Regional lockoutNo
List of games List of Game Boy Advance gamesList of Game Boy Color gamesList of games for the original Game Boy
Backward compatibility N/A[39]Game Boy
Game Boy Color[26]
Game Boy N/A
Name Game Boy MicroGame Boy Advance SPGame Boy AdvanceGame Boy Color Game Boy LightGame Boy PocketGame Boy
  • Game Boy line size comparison
  • Game Boy line size comparison

    Comparing the sizes of some Game Boy systems, from top-left: Game Boy (1989), Game Boy Pocket (1996), Game Boy Color (1998), Game Boy Advance (2001), Game Boy Advance SP (2003), Game Boy Micro (2005)

Game Paks[edit]

Each video game is stored on a plastic cartridge, officially called a "Game Pak" by Nintendo. All cartridges, excluding those for Game Boy Advance, measure 5.8 by 6.5 cm. The cartridge provides the code and game data to the console's CPU. Some cartridges include a small battery with SRAM, flash memory chip, or EEPROM, which allows game data to be saved when the console is turned off. If the battery runs out in a cartridge, then the save data will be lost, however, it is possible to replace the battery with a new battery. To do this, the cartridge must be unscrewed, opened up, and the old battery would be removed and replaced. This may require desoldering the dead battery and soldering the replacement in place. Before 2003, Nintendo used round, flat watch batteries for saving information on the cartridges. These batteries were replaced in newer cartridges because they could only live for a certain amount of time.

The cartridge is inserted into the console cartridge slot. If the cartridge is removed while the power is on, and the Game Boy does not automatically reset, the game freezes; the Game Boy may exhibit unexpected behavior, such as rows of zeros appearing on the screen, the sound remaining at the same pitch as was emitted the instant the game was pulled out, saved data may be corrupted, and hardware may be damaged. This applies to most video game consoles that use cartridges.

The original Game Boy power switch was designed to prevent the player from being able to remove the cartridge while the power is on. Cartridges intended only for Game Boy Color (and not for the original Game Boy) lack the "notch" for the locking mechanism present in the top of the original cartridges, preventing operation on an original Game Boy (the cartridge can be inserted, but the power switch cannot be moved to the "on" position). Even if this was bypassed by using a Game Boy Pocket, Game Boy Light, or Super Game Boy (and its Japanese-only follow-up), the game would not run, and an image on the screen would inform the user that the game is only compatible with Game Boy Color systems. One exception would be the Kirby Tilt 'n' Tumble game: despite the game cartridge featuring a notch, enabling it to be inserted on the original Game Boy, the game displays an error message indicating that it only plays on Game Boy Color. Chee Chai Alien[40][41] and Pocket Music[42] are incompatible with Game Boy Advance models, displaying an error message indicating that they only play on Game Boy Color.

Game Boy Advance cartridges used a similar physical lock-out feature. Notches were located at the base of the cartridge's two back corners. One of these notches was placed as to avoid pressing a switch inside the cartridge slot to help stabilize it. When an older Game Boy or Game Boy Color game was inserted into the cartridge slot, the switch would be pressed down and the Game Boy Advance would start in Game Boy Color mode, while a Game Boy Advance cartridge would not touch the switch and the system would start in Game Boy Advance mode. The Nintendo DS replaced the switch with a solid piece of plastic that would allow Game Boy Advance cartridges to be inserted into Slot 2, but would prevent an older Game Boy or Game Boy Color cartridge from being inserted fully into the slot.

Excluding game-specific variations, there are four types of cartridges compatible with Game Boy systems:

Grey cartridges[edit]

The original grey Game Boy Game Pak

Grey cartridges (also known as class A) are compatible with all Game Boy systems, excluding Game Boy Micro. All original Game Boy games are of this type. Some of these cartridges are in alternative colors, such as red or blue for Pokémon Red and Blue, and yellow for the Donkey Kong Land series. The games on these cartridges are programmed in black and white; the Game Boy Color and later systems provide selectable color palettes for them. Some grey cartridges that were released between 1994 and 1998 have Super Game Boy enhancements. Even fewer grey cartridges were released with built-in features that made them protrude from the slot, but included the notch to be compatible with the original Game Boy (notably the Game Boy Camera)

Black cartridges[edit]

The black Game Boy Game Pak

Black cartridges (also known as class B or Dual Mode) are compatible with all Game Boy systems, excluding Game Boy Micro. Although the games on these cartridges are programmed in color, they can still be played in monochrome on Game Boy, Game Boy Pocket, Game Boy Light and Super Game Boy (and its Japanese follow-up). Examples of black-cartridge games are Pokémon Yellow: Special Pikachu Edition, Pokémon Gold and Silver (however, the actual colors of these three cartridges are yellow, gold, and silver, respectively). Games such as Wario Land II and The Legend of Zelda: Link's Awakening DX were full-color re-releases of gray-cartridge games but with additional content only available on the Game Boy Color. Some black cartridges have Super Game Boy enhancements.[citation needed] Even some games had built-in features similar to what the later clear cartridges did, like rumble features (Pokémon Pinball)[43] and infrared receiver (Robopon Sun, Star, and Moon Versions).[44]

Clear cartridges[edit]

The clear Game Boy Color Game Pak

Clear cartridges (also known as class C) are compatible with Game Boy Color and the Game Boy Advance systems, excluding Game Boy Micro. Some games (such as Pokémon Crystal) were released in specially colored cartridges, as had been done before, but the new colors remained translucent. Some clear cartridges have built-in features, including rumble features (Perfect Dark) and tilt sensors (Kirby Tilt 'n' Tumble).[45] These cartridges are a slightly different shape from the earlier varieties, and would obstruct the latch if inserted into the original Game Boy. Unlike the Gray cartridges and Black cartridges, the Clear cartridges cannot be played on a Game Boy Pocket, a Game Boy Light or on Super Game Boy (or even its Japanese follow-up).[citation needed] Some class C cartridges (European version of V-Rally: Championship Edition) used a solid cartridge design, like in Class B.[46]

Advance cartridges[edit]

Main article: Game Boy Advance Game Pak

The Game Boy Advance Game Pak

Advance cartridges (also known as class D) are half the size of all earlier cartridges and are compatible with Game Boy Advance and later systems including the Nintendo DS. Some cartridges are colored to resemble the game (usually for the Pokémon series; Pokémon Emerald, for example, being a clear emerald green). They are also compatible with Nintendo DS and DS Lite (but see the Reception section for limitations). Some Advance cartridges have built-in features, including rumble features (Drill Dozer),[47] tilt sensors (WarioWare: Twisted!, Yoshi's Universal Gravitation)[48] and solar sensors (Boktai).[49]

Accessories[edit]

Main article: Game Boy accessories

Stand alone devices[edit]

Game Boy Camera

Game Boy Camera

Game Boy Printer

Game Boy Printer

The Game Boy, as with many other consoles, has had a number of releases from both first-party and unlicensed third-party accessories. The most notable were the Game Boy Camera (left) and the Game Boy Printer (right), both released in 1998.

Television adapters[edit]

In addition to the Game Boy, special hardware has been released for various handhelds in the Game Boy line so they can be played on a television set.

Super Game Boy[edit]

Main article: Super Game Boy

The North American Super Game Boy

In 1994, a special adapter cartridge for Nintendo's Super Nintendo Entertainment System (SNES) was released called the Super Game Boy. The Super Game Boy allows game cartridges designed for use on the Game Boy to be played on a TV display using the SNES/Super Famicom controllers. When it was released in 1994, the Super Game Boy sold for about $60 in the United States. In the United Kingdom, it retailed for £49.99. The Super Game Boy's technical architecture is similar to that of a regular Game Boy, thus Game Boy games functioned on the native hardware rather than being emulated by the SNES. It was the precursor to the Game Boy Player on the Nintendo GameCube, which functioned in a similar manner.

Super Game Boy 2[edit]

Main article: Super Game Boy 2

A follow-up of the Super Game Boy, the Super Game Boy 2 was released only in Japan in 1998. The border is similar to that of actual Game Boy Pocket hardware, but it includes an actual link cable port, and the clock speed is slowed down to match that of the Game Boy.

Game Boy Player[edit]

Main article: Game Boy Player

Game Boy Player for the GameCube

The Game Boy Player is a device released in 2003 by Nintendo for the GameCube which enables Game Boy (although Super Game Boy enhancements are ignored), Game Boy Color, or Game Boy Advance cartridges to be played on a television. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware. Unlike devices such as Datel's Advance Game Port, the Game Boy Player does not use software emulation, but instead uses physical hardware nearly identical to that of a Game Boy Advance.

Reception[edit]

Approximately two thousand games are available for the Game Boy, which can be attributed in part to its sales in the amount of millions, a well-documented design, and a typically short development cycle. The Nintendo DS and Nintendo DS Lite are able to play the large library of Game Boy Advance games (though the Nintendo DSi, Nintendo DSi XL, Nintendo 3DS, and Nintendo 2DS lack a GBA game cartridge slot). However, the DS consoles do not have a GBA game link connector, and so cannot play multiplayer GBA games (except for the few that are multiplayer on a single GBA) or link to the GameCube. The DS is not backward-compatible with Game Paks for the original Game Boy or the Game Boy Color. With homebrew development on the Nintendo DS, full speed Game Boy and Game Boy Color emulation has been achieved as well as the ability to scale the smaller Game Boy screen image to the full DS screen.

Legacy[edit]

See also: Chiptune and Nintendo

[icon]

This section needs expansion. You can help by adding to it. (December 2013)

Numerous musical acts have appropriated the Game Boy as a musical instrument (Game Boy music), using software such as nanoloop or Little Sound DJ.

Certain games released for the Game Boy and Game Boy Color handheld consoles are available via the Virtual Console service on the Nintendo 3DS. Game Boy Advance games were thought to be as well due to the 3DS not being compatible, but it was just a mistranslation. However, ten Game Boy Advance games were released for Nintendo 3DS ambassadors, as in Nintendo 3DS owners who logged into the 3DS eShop before the major August 2011 price drop. The Virtual Console GBA features of releases are limited, and there are no plans to release them to the public. However, starting from April 2014, Nintendo has been releasing Game Boy Advance games as Virtual Console titles via the Nintendo eShop for the Wii U.

See also[edit]

References[edit]

  1. ^White, Dave (July 1989). "Gameboy Club". Electronic Gaming Monthly (3): 68.
  2. ^http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1506.pdf
  3. ^ abcde"Consolidated Sales Transition by Region"(PDF). Nintendo. January 28, 2014. Archived from the original(PDF) on February 1, 2014. Retrieved January 29, 2014.
  4. ^"Nintendo's Game Boy turns 20". AFP via Yahoo! News. Archived from the original on July 7, 2011. Retrieved April 23, 2009.
  5. ^ ab"A Brief History of Game Console Warfare: Game Boy". BusinessWeek. Archived from the original on May 9, 2007. Retrieved January 25, 2008.
  6. ^"25 Things We Forgot About Game Boy on Its 25th Anniversary". ABC News. Retrieved April 23, 2020.
  7. ^Hatfield, Daemon (May 11, 2006). "E3 2006: Nintendo Hints at Game Boy's End". IGN.com News. Retrieved January 21, 2007.
  8. ^Brightman, James (May 22, 2006). "Exclusive Interview: Satoru Iwata". GameDaily BIZ. Archived from the original on March 14, 2008. Retrieved January 21, 2007.
  9. ^"Tetris Makes Game Boy a Must-Have". GameSpy. Archived from the original(SHTML) on June 3, 2011. Retrieved January 21, 2007.
  10. ^Game Boy has 8 KiB of RAM and 8 KiB of VRAM. Game Boy Color has 32 KiB of RAM and 16 KiB of VRAM.
  11. ^"Gameboy Genius » Blog Archive » Pocket Music GBC version GBA fix". blog.gg8.se. Retrieved June 29, 2018.
  12. ^. valken.obihimo.com. Retrieved June 29, 2018.
  13. ^. ヤフオク! (in Japanese). Retrieved June 29, 2018.
  14. ^ abcde"Game Boy Micro gets Japanese, European release dates". GameSpot. August 18, 2005. Archived from the original on May 18, 2013. Retrieved January 26, 2013.
  15. ^ abcde"Game Boy Advance SP". IGN. Retrieved January 22, 2013.
  16. ^ ab"Nintendo Game Boy Advance SP review". CNET. Retrieved January 22, 2013.
  17. ^ abcd"Nintendo Japan Game Boy Light official homepage". Retrieved January 26, 2013.
  18. ^ abcd"Nintendo Japan Game Boy Pocket official homepage". Retrieved January 26, 2013.
  19. ^White, Dave (July 1989). "Gameboy Club". Electronic Gaming Monthly (3): 68.
  20. ^"retrodiary: 1 April – 28 April". Retro Gamer. Bournemouth: Imagine Publishing (88): 17. April 2011. ISSN 1742-3155. OCLC 489477015.
  21. ^"Game Boy Micro US Packaging". IGN. September 12, 2005. Retrieved January 26, 2013
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External links[edit]

Sours: https://en.wikipedia.org/wiki/Game_Boy_family
GAME BOY Pocket. Ностальгический рассказ. GAME BOY Pocket раритет 90-х.

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Original gameboy pocket

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